Hi guys, I'm Nathe or some of you may remember me as Nathem. Always on the VCTF and Warfare Official Epic servers, the Aussie guy with 300 ping and even with this slight annoyance you still all wanted me on your team because I'm awesome.
Anyway, I should firstly say before introducing my idea for a new gametype, I don't want to mislead you guys as to giving this thread the prefix of Concept Art.
I have a clear visual idea but I can't draw, but I am paying my girlfriend with massages to draw ideas for me, she is a freak artist, and I will post them asap.
Introducing Invasion.
So the idea came about after surfing the UT4 Vehicle discussions and one particular thread by the man himself, Gooba.
So in short Gooba has created a benchmark for all vehicles that UT4 should follow. His work is nothing short of amazing.
His vehicle, called the 'Venom' got me thinking of what I could do with it.
Go have a quick look here then come back -> https://forums.unrealtournament.com/...on-New-Vehicle
So, Invasion.
I imagine myself being able to climb insane cliffs with this thing. Climb up 100 meters, grappled to the edge and looking out across as far as I can see and being able to zoom in as far as I wish.
So you may be getting the idea so far with my idea being named Invasion and being able to sit in this wicked vehicle on a cliff face.
I would be able to see the incoming armies.
You read correct, I said armies.
Ok, as far as the rest of the details go, I'm hoping that I can get more feedback and opinion on because there are multiple ways this could work but I am going with what I believe would be the most enjoyable.
My thinking is there would only be 1 team, everyone is on the same team.
"huh? who do we fight?"
Well, the AI that the boys at Epic have created is second to none.
Your team would be holding a fortress, I will get my girlfriend to draw a snapshot, and there would be waves of AI, they obviously come in easy waves at first and by the end of it, they come in vehicles and bigger guns and lots of them, it would be chaos, insanity and well, an Invasion.
Soooo what's the point?
Time.
Post the best time. A quick game is always a good game. But, in this case, obviously the more skilled the team, the higher the time posted.
This creates a bar to be set and loads of potential for competition.
So we would want to have the waves coming in decent after about 5 minutes. It will obviously require a lot of testing to get a good rhythm and balance for the strength of each wave and this is where imagination kicks in.
Simplicity is key as to how the game ends.
Bots cannot cross a boundary, that's it.
1 bot crosses the line, End Time.
I wish I could draw what's in my head, give me a couple of days and we'll post something, but as I mentioned up the top regarding Gooba's Venom, I imagine myself grappled to the cliff face, 100m up and being able to see the Invasion on the horizon approaching.
From here there are very simple rules coupled with a beautiful giant open landscape with disaster and certain death coming, but an awesome fortress covered in crazy vehicles, turrets, artillery, snipers you name you're gonna need it type of stuff.
Makes for loads of fun, competition, points, strategy and eventual chaos.
Also I think having no end will create a hunger to see how chaotic it can become.
AI waves with vehicles themselves, possible random redeemers that need shooting down, eventual AI flying vehicles, the list is endless as to how the waves can be structured and they should be tailored to each map or as this gametype requires, an environment.
The game ends, say, 16 minutes is a decent time and 30 is really good, 45 is pro and an hour is a team of the worlds elite.
You got sooo many stats, headshots, eagle eyes, monster kills, and end game the team has time to review, discuss tactics while loading next map.
There are infinite imaginable worlds and scenes because it's simple, a fortress in any environment.
Open spaces creates fun for snipers, pockets of trees or other geo features create different routes and cover for the AI.
Not only is any scene/world imaginable possible but also any type of invasion.
Different maps are different worlds, different species use different vehicles, it's only limited by imagination.
I think of the Unreal universe and I'm running with the vibe that Gooba's Venom has given me.
I wanna be able to climb a cliff with it and shoot sniper laser from it at AI a mile away, eventually I will have to climb down because the waves are stronger and the team has to pull together, holding the line.
With the complexity of AI these days, they will more than suffice in being a fun and challenging enemy.
OR
Maybe it could be teams, Invaders vs Protectors and then swap turns after Invaders cross.
In this case, Invaders would still need help from waves of bots.
The point is you wanna have an awesome fortress that is capable of receiving and giving lots of damage to stop massive waves.
That's where the fun is at, monster kills and god likes.
Do the players respawn?
I would say definitely, yes. But spawn from a base further back from the line so it takes a healthy 10 seconds to get back at your post or whatever your favorite cannon/spot is.
So if you have read this far I hope you like it, it sounds fun in my head.
As I said, I will get some drawings up when we can and see if I can get the words in the form of an image.
In terms of the rules and potential, it's of course all open to being dissected and analysed. It should be.
Thank you.
Anyway, I should firstly say before introducing my idea for a new gametype, I don't want to mislead you guys as to giving this thread the prefix of Concept Art.
I have a clear visual idea but I can't draw, but I am paying my girlfriend with massages to draw ideas for me, she is a freak artist, and I will post them asap.
Introducing Invasion.
So the idea came about after surfing the UT4 Vehicle discussions and one particular thread by the man himself, Gooba.
So in short Gooba has created a benchmark for all vehicles that UT4 should follow. His work is nothing short of amazing.
His vehicle, called the 'Venom' got me thinking of what I could do with it.
Go have a quick look here then come back -> https://forums.unrealtournament.com/...on-New-Vehicle
So, Invasion.
I imagine myself being able to climb insane cliffs with this thing. Climb up 100 meters, grappled to the edge and looking out across as far as I can see and being able to zoom in as far as I wish.
So you may be getting the idea so far with my idea being named Invasion and being able to sit in this wicked vehicle on a cliff face.
I would be able to see the incoming armies.
You read correct, I said armies.
Ok, as far as the rest of the details go, I'm hoping that I can get more feedback and opinion on because there are multiple ways this could work but I am going with what I believe would be the most enjoyable.
My thinking is there would only be 1 team, everyone is on the same team.
"huh? who do we fight?"
Well, the AI that the boys at Epic have created is second to none.
Your team would be holding a fortress, I will get my girlfriend to draw a snapshot, and there would be waves of AI, they obviously come in easy waves at first and by the end of it, they come in vehicles and bigger guns and lots of them, it would be chaos, insanity and well, an Invasion.
Soooo what's the point?
Time.
Post the best time. A quick game is always a good game. But, in this case, obviously the more skilled the team, the higher the time posted.
This creates a bar to be set and loads of potential for competition.
So we would want to have the waves coming in decent after about 5 minutes. It will obviously require a lot of testing to get a good rhythm and balance for the strength of each wave and this is where imagination kicks in.
Simplicity is key as to how the game ends.
Bots cannot cross a boundary, that's it.
1 bot crosses the line, End Time.
I wish I could draw what's in my head, give me a couple of days and we'll post something, but as I mentioned up the top regarding Gooba's Venom, I imagine myself grappled to the cliff face, 100m up and being able to see the Invasion on the horizon approaching.
From here there are very simple rules coupled with a beautiful giant open landscape with disaster and certain death coming, but an awesome fortress covered in crazy vehicles, turrets, artillery, snipers you name you're gonna need it type of stuff.
Makes for loads of fun, competition, points, strategy and eventual chaos.
Also I think having no end will create a hunger to see how chaotic it can become.
AI waves with vehicles themselves, possible random redeemers that need shooting down, eventual AI flying vehicles, the list is endless as to how the waves can be structured and they should be tailored to each map or as this gametype requires, an environment.
The game ends, say, 16 minutes is a decent time and 30 is really good, 45 is pro and an hour is a team of the worlds elite.
You got sooo many stats, headshots, eagle eyes, monster kills, and end game the team has time to review, discuss tactics while loading next map.
There are infinite imaginable worlds and scenes because it's simple, a fortress in any environment.
Open spaces creates fun for snipers, pockets of trees or other geo features create different routes and cover for the AI.
Not only is any scene/world imaginable possible but also any type of invasion.
Different maps are different worlds, different species use different vehicles, it's only limited by imagination.
I think of the Unreal universe and I'm running with the vibe that Gooba's Venom has given me.
I wanna be able to climb a cliff with it and shoot sniper laser from it at AI a mile away, eventually I will have to climb down because the waves are stronger and the team has to pull together, holding the line.
With the complexity of AI these days, they will more than suffice in being a fun and challenging enemy.
OR
Maybe it could be teams, Invaders vs Protectors and then swap turns after Invaders cross.
In this case, Invaders would still need help from waves of bots.
The point is you wanna have an awesome fortress that is capable of receiving and giving lots of damage to stop massive waves.
That's where the fun is at, monster kills and god likes.
Do the players respawn?
I would say definitely, yes. But spawn from a base further back from the line so it takes a healthy 10 seconds to get back at your post or whatever your favorite cannon/spot is.
So if you have read this far I hope you like it, it sounds fun in my head.
As I said, I will get some drawings up when we can and see if I can get the words in the form of an image.
In terms of the rules and potential, it's of course all open to being dissected and analysed. It should be.
Thank you.
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