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    Game Mode idea Arena CTF.

    The game mode is highly competitive variation of capture the flag.

    Its 4vs4 round based CTF with no respawning until the round is over.

    Original mod idea has changed a bit
    • Team damage is enabled for this mode by default.
    • Translocator is disabled for this mode by default.

    1. If a player dies he has a 15 second timer before being able to respawn.
    2. If a team captures the enemy flag then all players respawn at their spawn points and a new round begins. (10 second wait before match commences)

    Download and play the level from this thread here. https://forums.unrealtournament.com/...8-CTF-Hardwall




    Last edited by Castle; 01-22-2015, 07:20 PM.
    - Russell Meakim AKA The Castle
    YouTube: https://www.youtube.com/channel/UCjE...JOGtfv1RK2DpNg
    Steemit: https://steemit.com/@thecastle
    Twitter: @zZCastleZz

    #2
    I think it's a cool idea dude.

    Though your map looks way too big for 4 v 4, 8 v 8 would probably be awesome.

    I would say no to the translocator. On this map anyway.
    Agree with the deemer being a good game breaker, teams still have 2 minutes to setup but still 2 minutes is enough time to cap before the deemer practically chooses the winner.
    Your map looks smaller until you started running through it, then I was thinking 4 v 4 would just be a boring camp fest, but a few more players would force action to happen earlier.

    Cool idea dude, hope you get it going and can't wait to try it.

    Comment


      #3
      nah maps perfect for 4v4, i played it 5v5 thats seemed too crowded, definitely 8v8 will be too crowded. Its perfect size for fast action
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        #4
        Hmm, I actually have a feeling this would force people into a bit slower and defensive playstyle, as in they wouldn't really play like you see in other ut gamemodes. They would hide a lot and use a lot of around the corner attacks. Though I still would be interested in how it plays out, so I hope you can get it working.

        Comment


          #5
          If you get it working on server let me know, ill totally would love to play some rounds and see how it plays out. Kinda worried about the redeemer being to OP in this game mode, even though its located in the center of the map.
          http://www.twitch.tv/drestz

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            #6
            I just don't see this working out with these rules. Starting with armor + all weapons, one life, one flag cap. You've created the perfect scenario for a Battle Team Arena game with two flags added on top. Who will go after the flag? It's predictable. This is a BTA deathmatch.

            The cap on flag captures should definitely be higher then one, maybe 3. People will need to be able to respawn, maybe each player gets 10 lives. And there should be a way to regain those lives. The moment a team gets behind, they get some lives back, the team that scores gets some health/armor back. If it's even. Both teams get some health/armor back etc...

            If a winning team decides to go DM & ignore the enemy flag. They start losing health/lives after a period of time.
            Flag touches should also be rewarded. Health? I don't know

            Make it worth it to go after the enemy flag, more lives or you have a BTA game.

            My honest opinion
            Last edited by sera; 01-19-2015, 06:29 PM.

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              #7
              So far I disabled the translocator. It was extremely easy to do this.

              I thought I had team damage turned on by default but for some reason that's not working hmm

              Looking over the code however its really difficult for me to wrap my head around where the logic for what happens when a flag is captured and where I force the player into spectator mode on death until next round is. Its all very disjointed code that points all over the place. Its hard to parse this.

              This is likely going to be a slow process to get working :/
              - Russell Meakim AKA The Castle
              YouTube: https://www.youtube.com/channel/UCjE...JOGtfv1RK2DpNg
              Steemit: https://steemit.com/@thecastle
              Twitter: @zZCastleZz

              Comment


                #8
                Original mod idea has changed a bit

                Completed list so far.
                • Team damage is enabled for this mode by default.
                • Translocator is disabled for this mode by default.
                • If a player dies he has a 15 second timer before being able to respawn.


                Remains to be done list.
                • If a team captures the enemy flag then all players respawn at their spawn points and a new round begins. (10 second wait before match commences)


                For more info visit the level download thread.
                https://forums.unrealtournament.com/...8-CTF-Hardwall

                - Russell Meakim AKA The Castle
                YouTube: https://www.youtube.com/channel/UCjE...JOGtfv1RK2DpNg
                Steemit: https://steemit.com/@thecastle
                Twitter: @zZCastleZz

                Comment


                  #9
                  Nice work.

                  I will definitely be keeping an eye on your progress.

                  Comment


                    #10
                    I also like the idea of that game mode!

                    Comment


                      #11
                      Instead of 15 seconds. Can't you make the players spawn in waves? So when you die, it will then be a certain amount of time till re-spawn. And for example lets say you set that to 15 seconds. If you die, it will take 15 seconds. But if in 10 seconds of that time another player dies, he only has to wait 5 seconds. And have the respawn timer be visible somewhere on the map. So you can time/anticipate it.

                      Comment


                        #12
                        Originally posted by Impuredeath View Post
                        Instead of 15 seconds. Can't you make the players spawn in waves? So when you die, it will then be a certain amount of time till re-spawn. And for example lets say you set that to 15 seconds. If you die, it will take 15 seconds. But if in 10 seconds of that time another player dies, he only has to wait 5 seconds. And have the respawn timer be visible somewhere on the map. So you can time/anticipate it.
                        I have thought about this, right now my feelings are that the respawn will be almost irrelevant as if you lose one or two people on your side there wont be a way to stop a push for your flag. I want deaths to literally become a deciding factor on pushes and to have awesome clutch moments where 1 person gets lucky and stops a push of 2 or more enemy players. All of this will likely happen in less than 15 seconds I hope.

                        I am more afraid of stalemate games where there is no push even after 2 people are downed because of fear of being wiped. Games where nobody scores would be pretty boring. That and mindless zergs.

                        In the final design when a flag is captured the game pauses and everyone respawns resets and you wait 10 seconds for the timer to commence. This is very needed as right now a push can result in 4 or more captures before respawns, at that point wave respawning would be needed.
                        Last edited by Castle; 01-23-2015, 04:23 PM.
                        - Russell Meakim AKA The Castle
                        YouTube: https://www.youtube.com/channel/UCjE...JOGtfv1RK2DpNg
                        Steemit: https://steemit.com/@thecastle
                        Twitter: @zZCastleZz

                        Comment


                          #13
                          This looks really cool - I really like seeing the community explore these kinds of ideas!

                          Comment


                            #14
                            I thought I would run this idea by you as something that could be an alternate mode in the mod. Not to replace the original. Just a secondary game type people could choose from.


                            Attached Files

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                              #15
                              Haha! that would be insane!

                              Once I get my head around these blueprints its also pretty doable. I wouldn't consider this a competitive mode either as it would very chaotic. However I imagine it would be really **** fun!
                              - Russell Meakim AKA The Castle
                              YouTube: https://www.youtube.com/channel/UCjE...JOGtfv1RK2DpNg
                              Steemit: https://steemit.com/@thecastle
                              Twitter: @zZCastleZz

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