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  • #16
    Originally posted by Jay22 View Post
    Did I win?
    Nope, photoshop haxors

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    • #17
      Join the community Facebook page
      https://www.facebook.com/pages/Unreal-Tournament-4-Community/302380673298678

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      • #18
        28.816 is the time to beat, in case anyone is still trying to give it a go.

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        • #19
          Originally posted by Stolid View Post
          28.816 is the time to beat, in case anyone is still trying to give it a go.
          I just had a few attempts (60, to be precise...), and managed 30.123. Also, you mentioned buggy slope dodges - I keep getting these too. Most often it's if I'm trying to forward-dodge up the last of the 3 dodges fairly near to the start. I seem to hit my head on the level of the next floor. What's the best way to draw someone's attention to this so that it could be fixed?

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          • #20
            Yes this issue has been present from the start, the custom map DM-Erase has had slopes with this for months. Even normal slopes that don't end in a vertical wall that can cause you to hit your head don't feel great though. The distance from which you can do them and the speed/height from them are quite mediocre and feel inconsistent. The best example of it in this map is the slope leading to the jump boots. Engine subscribers from the community have looked at both of these things but with no success.

            As far as I know this hasn't been listed as a bug though, so your best bet would be to post on the QA forum here https://forums.unrealtournament.com/...Bug-Reports-QA

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            • #21
              The buggy slope dodges seem to be an engine related bug. Hitting any surface at speed from sliding off another seems to make the engine think you are hitting your head on a ceiling, it's a pain :/

              Also the time to beat is now 28.684
              :|

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              • #22
                Heres another Speed Map, its much tougher than Timehs:

                https://ut.rushbase.net/Nonemm/Speed-Climb.pak

                My record so far:
                http://puu.sh/gj2of/d2d47db3d8.jpg


                Open console and type 'open speed-climb'
                Checkpoints arent working atm, i hope we find a fix for that because its pretty nasty when you fall down :/.

                Good Luck !
                Last edited by Nonemm; 03-02-2015, 06:35 AM.
                Nonemms Music Thread DM-Lea(Youtube Soundcloud )
                Fabian Joosten - composer for media

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                • #23
                  28.102 on the previous build.

                  Both the old map as well as Nonemm's map don't allow me to spawn in the new build.

                  The new version of speed-test crashes the game on loading it.

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                  • #24
                    Just updated all the stuff for the new build. The map and source content should work fine now. Let me know if there are any problems

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                    • #25
                      This is great, good work!

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                      • #26
                        Update. Added BP_Speed_Lift. Used for player independent lifts, so you don't have to wait for a lift another player has used

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                        • #27
                          it is very slow. need to focus on the development of high speeds.

                          I suggest you watch these three videos with very similar physics and make this mode with same physics, strafe, acceleration or add something new to the following:

                          1) Quake 3 http://www.youtube.com/watch?v=DAjXCWHVJh8
                          2) Warsow http://www.youtube.com/watch?v=97WeP0W_jbk
                          3) Xonotic http://www.youtube.com/watch?v=t6batR1fvOw

                          (cpm physics good for this mode)

                          My prediction is that this kind of physics or something similar might bring new players, even from other games, even from dead ones but having race with same movement schematics.
                          It's a very interesting thing to play, this speed, combined with proper moving skills, which is not that easy to achieve, it's amazing.
                          It should have a records history, for instance, server might show top 15 best records, so that other players had a goal to beat that time and set a new record. In ut this mode is pretty boring, no boost, everything is slow and monotonous and I don't remember that many players played this mode.

                          I don't insist on anything, but maybe you take your time to watch these movies and find something useful for ut mode
                          Thank you

                          http://www.youtube.com/watch?v=S9Tg51pEhGI

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                          • #28
                            I agree, but those are made based on the movement quirks of their games. I have implemented that ID movement in UT (https://forums.unrealtournament.com/...xperimentation) but it seems the consensus is that its not "UT". I've played a lot of surf, and would love to incorporate that stuff as well.

                            I would like to enable continuous wall dodges, no dodge cooldowns, remove speed caps, and other things to make it a lot more fun.

                            But at the same time I feel that it should be the same movement that the game has. So the movements learned in SPEED can be applied to the game.

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                            • #29
                              I don't think that over adding features, such as continuous wall dodges will do any good. I dont want to find myself adding blockingvolumes all over the place just because some sly player can skip obstacles using only walldodge
                              As TimeH states:
                              But at the same time I feel that it should be the same movement that the game has. So the movements learned in SPEED can be applied to the game.
                              The Start gates, Checkpoints and finish work flawlessly.
                              When you hook the weapon system back up

                              (plz do, i packed a map, and i'm ready to test this online)


                              There is actually nothing i dislike about this.
                              Have to check out this cointhingy, ^^
                              Suck great ideas brewing.

                              THANKS TimeH!
                              You da man!
                              BT-AncientLost | BT-Indus12 | BT-AirRace | BT-YouAreLOL
                              DM-Pure-Pro | DM-Vezon | DM-RedeemerSniperHeaven

                              blog | home | discord

                              Come frag with us! Absolute (Amsterdam) , Absolute (Atlanta) , Absolute (Indiana)

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                              • #30
                                Originally posted by Stolid View Post
                                Looking good, shame about the buggy slope dodges that are still present in the game though.

                                I got 29.801 seconds on the old one that works with the tokens.

                                Yeah what about these? When you are dodging a slope the sideways movement is very limited.. try building a dodgewall and see for yourself
                                Hope this can get tweaked to a point where it's acceptable.
                                BT-AncientLost | BT-Indus12 | BT-AirRace | BT-YouAreLOL
                                DM-Pure-Pro | DM-Vezon | DM-RedeemerSniperHeaven

                                blog | home | discord

                                Come frag with us! Absolute (Amsterdam) , Absolute (Atlanta) , Absolute (Indiana)

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