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  • replied
    Dat first place

    Nice work btw

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  • replied
    clap clap clap !! very noice!

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  • replied
    \o/ finally!

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  • replied
    Update. new global leaderboards. mappers must update. map prefix is now SPD. Please delete all previous speed maps in your download before playing any new updated maps

    Click image for larger version

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  • replied
    Good job TimEh !

    I was involved with this kind of mod for UT2004 (DPM - video), really looking forward to try your next versions and maps.
    Hopefully I'll free up time for some UT modding/mapping

    My current record is 17.260
    Last edited by Nuky; 03-12-2015, 04:51 PM.

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  • replied
    Originally posted by Stolid View Post
    Looking good, shame about the buggy slope dodges that are still present in the game though.

    I got 29.801 seconds on the old one that works with the tokens.

    Yeah what about these? When you are dodging a slope the sideways movement is very limited.. try building a dodgewall and see for yourself
    Hope this can get tweaked to a point where it's acceptable.

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  • replied
    I don't think that over adding features, such as continuous wall dodges will do any good. I dont want to find myself adding blockingvolumes all over the place just because some sly player can skip obstacles using only walldodge
    As TimeH states:
    But at the same time I feel that it should be the same movement that the game has. So the movements learned in SPEED can be applied to the game.
    The Start gates, Checkpoints and finish work flawlessly.
    When you hook the weapon system back up

    (plz do, i packed a map, and i'm ready to test this online)


    There is actually nothing i dislike about this.
    Have to check out this cointhingy, ^^
    Suck great ideas brewing.

    THANKS TimeH!
    You da man!

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  • replied
    I agree, but those are made based on the movement quirks of their games. I have implemented that ID movement in UT (https://forums.unrealtournament.com/...xperimentation) but it seems the consensus is that its not "UT". I've played a lot of surf, and would love to incorporate that stuff as well.

    I would like to enable continuous wall dodges, no dodge cooldowns, remove speed caps, and other things to make it a lot more fun.

    But at the same time I feel that it should be the same movement that the game has. So the movements learned in SPEED can be applied to the game.

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  • replied
    it is very slow. need to focus on the development of high speeds.

    I suggest you watch these three videos with very similar physics and make this mode with same physics, strafe, acceleration or add something new to the following:

    1) Quake 3 http://www.youtube.com/watch?v=DAjXCWHVJh8
    2) Warsow http://www.youtube.com/watch?v=97WeP0W_jbk
    3) Xonotic http://www.youtube.com/watch?v=t6batR1fvOw

    (cpm physics good for this mode)

    My prediction is that this kind of physics or something similar might bring new players, even from other games, even from dead ones but having race with same movement schematics.
    It's a very interesting thing to play, this speed, combined with proper moving skills, which is not that easy to achieve, it's amazing.
    It should have a records history, for instance, server might show top 15 best records, so that other players had a goal to beat that time and set a new record. In ut this mode is pretty boring, no boost, everything is slow and monotonous and I don't remember that many players played this mode.

    I don't insist on anything, but maybe you take your time to watch these movies and find something useful for ut mode
    Thank you

    http://www.youtube.com/watch?v=S9Tg51pEhGI

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  • replied
    Update. Added BP_Speed_Lift. Used for player independent lifts, so you don't have to wait for a lift another player has used

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  • replied
    This is great, good work!

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  • replied
    Just updated all the stuff for the new build. The map and source content should work fine now. Let me know if there are any problems

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  • replied
    28.102 on the previous build.

    Both the old map as well as Nonemm's map don't allow me to spawn in the new build.

    The new version of speed-test crashes the game on loading it.

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  • replied
    Heres another Speed Map, its much tougher than Timehs:

    https://ut.rushbase.net/Nonemm/Speed-Climb.pak

    My record so far:
    http://puu.sh/gj2of/d2d47db3d8.jpg


    Open console and type 'open speed-climb'
    Checkpoints arent working atm, i hope we find a fix for that because its pretty nasty when you fall down :/.

    Good Luck !
    Last edited by Nonemm; 03-02-2015, 06:35 AM.

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  • replied
    The buggy slope dodges seem to be an engine related bug. Hitting any surface at speed from sliding off another seems to make the engine think you are hitting your head on a ceiling, it's a pain :/

    Also the time to beat is now 28.684

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