This thread is meant to be a discussion of ways to play, within a single "match" on a specific map, not just one gametype, but two or more.
It has evolved a bit in my mind since I first posted, so here is the way I envision it now:
-Marathon matches (See post #5)
Originally I thought of it more like this:
DM is for example a component of CTF, ONS and so on, or it might be more accurate to say TDM is, but we don't really get rewarded for which team has the higher number of frags when playing CTF or ONS.
So one possibility is that a team could be required to have most flag caps AND most DM points, for a "total victory" and otherwise both teams come away with points. This also gives newer players some sort of positive takeaway which keeps them motivated to play. They will never get fully rewarded for just randomly going around and fragging, so it's hard to argue that it encourages that sort of behavior unless they have no hope of a total victory anyway... which sometimes certainly ends up being the case. It keeps them in it to the end, rather than the winning team winning against 2 players and a bunch of ragequitters long gone. We all know how boring that is.
Other possibilities:
-Something like a game of domination within a game of ONS, with the same result. Draining enemy core, counts as win but enemy team holds control point for more resources longest. Still somehow manages to lose game but comes away with a point, half win, tie, whatever you want to call it.
It has evolved a bit in my mind since I first posted, so here is the way I envision it now:
-Marathon matches (See post #5)
Originally I thought of it more like this:
DM is for example a component of CTF, ONS and so on, or it might be more accurate to say TDM is, but we don't really get rewarded for which team has the higher number of frags when playing CTF or ONS.
So one possibility is that a team could be required to have most flag caps AND most DM points, for a "total victory" and otherwise both teams come away with points. This also gives newer players some sort of positive takeaway which keeps them motivated to play. They will never get fully rewarded for just randomly going around and fragging, so it's hard to argue that it encourages that sort of behavior unless they have no hope of a total victory anyway... which sometimes certainly ends up being the case. It keeps them in it to the end, rather than the winning team winning against 2 players and a bunch of ragequitters long gone. We all know how boring that is.
Other possibilities:
-Something like a game of domination within a game of ONS, with the same result. Draining enemy core, counts as win but enemy team holds control point for more resources longest. Still somehow manages to lose game but comes away with a point, half win, tie, whatever you want to call it.
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