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Gametype idea: Bloodthirsty DM

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    Gametype idea: Bloodthirsty DM

    This gamemode is similar to normal deathmatch, except that you must keep fragging enemies constantly or else you die.

    If you stay for 15 seconds without killing anyone, you die and it counts as suicide, making you lose 1 point. (I am suggesting 15 seconds, but maybe the timer could be adjusted before the match). There could be a timer on the upper part of the screen counting down to zero.

    Maybe there could also be a TDM version of this gametype.

    Or maybe "Bloodthirsty" could be a mutator, so it could be added to any gametype. I don't really know for sure.

    This could be a fun gametype, and maybe much more fast-paced than traditional DM.
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