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FreezeTag [BluePrint]

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    #91
    FreezeTag v1.3 Changelog:

    General:
    • The GameMode is now compatible with the 3525360 build.


    Performance:
    • Done away with most of the GetAllActorsOfClass functions, wherever possible, in the code. It should perform a little faster now.
    • Massive code cleanup and some improvements to the Spectator subsystem.


    Warm Up:
    • Added support for the Warm Up game mechanic. The following subsystems have been affected (report bugs if you find any):
      • HUD Overlay Visibility
      • Round Timer String
      • Team Switching
      • Player Spawning
      • Player Freezing
      • Player Thawing
      • Thawing Sounds
      • Thawing Percentage Interpolated Calculations
      • Inventory Re-acquisition when in Arena Mode


    User Experience:
    • Players who join-in or switch teams during a round startup sequence, will also be forced to wait until the next round. This ensures that everyone has the same amount of time available, when preparing for a round.


    Audio:
    • Hit sounds have been added to the GameMode. Let me know if you also want an option to turn them off.

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