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Nali Civilians and buildable Escape Portals

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    Nali Civilians and buildable Escape Portals

    You know - im allday martering my brain how
    the Unreal multiplay deathmatches could be
    made into something more adventurous!
    I already posted the ideas of fleeing civilians
    in other threads and now searched some way
    to make peaceful players score without fragging.
    Provided said civilian pawns would respawn like
    the players they could be of good use for this!
    Then players besides killing each others were
    given the possibility to build escape portals
    somehow through which those civs would then
    try to reach and each time one escapes the
    builder scored a point (frag).
    Now other players besides ignoring them should
    aswell be given the possibility to destroy them
    and stop the scoring spree this way.
    Cool idea for me - stayed only the question of
    how these things could be built not too quick
    and easy.


    P.S.: Then "evil" players could also
    gain advantage by imprisoning the
    civilians - true Hollywood for me!
    Last edited by Kaal979; 05-31-2015, 07:34 PM.
    GOod STUff HERe <<

    #2
    Its abit difficult this guardian DM setup because probably anybody
    would only try to build portals and not enough civs could be in game!
    Solutions for this could be special rules like - who killed one civilian
    cant build them anymore plus lawdrones would chase him - and also
    the actual build process should be more complicated like - who plans
    to build one in order must find three random placed artifact pieces.
    But overall it is THE idea which made classic deathmatching into
    a powerload of possible scenarios and happenings - away from
    prisonlike minimaps toward huge living exploration zones!
    Last edited by Kaal979; 06-01-2015, 10:24 AM.
    GOod STUff HERe <<

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      #3
      https://forums.unrealtournament.com/...9-UT-Gametypes
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