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    Originally posted by Urgamanix View Post
    Thanks barsam! The rocket launcher will be fixed up again in latest release. Whenever the underlying rocket launcher code changes, i need to check it and rebuild it. Currently its only a cosmetic issue
    That's good news!

    Thanks for the info/reply!
    Last edited by barsam2a; 05-29-2016, 12:33 PM.
    WIP - Maps (UT - Build 0.1.12.1): https://goo.gl/v8ze8Y
    Channel: https://www.youtube.com/user/barsam2a

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      The amount of hours I spent on Onslaught back in the day....! I look forward to trying it out next time I play.

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        Hi everybody! A quick update from me.

        I've currently put Assault development on hiatus - we've just finished a great Spring Cup and the rewards have gone out to the winners and runners up. Right now, we are spending a lot of work struggling to maintain the player base, which dropped after Overwatch came out. Plus, I need Epic to be further along with their development before I continue my development. As such, I will be absent for the time being. If the player base picks up and Epic move along in the development, I may continue to develop Assault. Thanks.

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          Lately people forget that creating a game and this time with community is very slow, that is pre-alpha, that here are a lot of work to do. Lack of patience and frustration here and there....Godd luck with your mod, let me pass-phrase what Epic told early:

          https://www.epicgames.com/unrealtour...l=1#post242108

          https://www.epicgames.com/unrealtour...l=1#post251327

          Comment


            Originally posted by darksonny View Post
            Lately people forget that creating a game and this time with community is very slow, that is pre-alpha, that here are a lot of work to do. Lack of patience and frustration here and there....Godd luck with your mod, let me pass-phrase what Epic told early:

            https://www.epicgames.com/unrealtour...l=1#post242108

            https://www.epicgames.com/unrealtour...l=1#post251327
            Agree. Not sure if you read my post as a complaint, as it wasn't. But it is difficult to sustain a community from a small pool of players, and it is difficult to keep the mod up-to-date when the core you build on is continuously changing. Hence, the hiatus.

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              Hi, I created AS UFR Incursion back in the day and would like to give a whack at creating a new version.
              https://youtu.be/BiFlns-3ki8

              I would like in on the new assault aplha/beta.

              Thanks,
              Kelly Barnard (Goremaster)

              Comment


                Originally posted by Kode of Bliss View Post
                Hi, I created AS UFR Incursion back in the day and would like to give a whack at creating a new version.
                https://youtu.be/BiFlns-3ki8

                I would like in on the new assault aplha/beta.

                Thanks,
                Kelly Barnard (Goremaster)
                Hey I liked the Incursion idea more than the map itself, have you plan to enlarge corridors and improve visual clarity inside the ship?
                DM-IronSight-CTF-GreenCause - DM-Blaster - CTF-RavenBreak - Assault Mappack
                Download Folders: My maps & Assault Mappack

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                  It was interesting that Epic considered bringing Elimination into the full build in the latest stream, but the Elimination guy/team decided they wanted the freedom to continue developing and updating as and when they needed.

                  How do you stand on this BloodK1nG or @Urgamanix? (Not sure who is most involved). It seems like a huge amount of work has gone into this but it's very rare to see it being played.
                  Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                  My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

                  Comment


                    Originally posted by Smurgl View Post
                    It was interesting that Epic considered bringing Elimination into the full build in the latest stream, but the Elimination guy/team decided they wanted the freedom to continue developing and updating as and when they needed.
                    It's the opposite with assault: several previous versions were stable enough to be integrated in the build but without AI support.
                    Dev still want to work on AI before allowing deep behaviour customization. I personally don't expect any move from dev until the end of the alpha.
                    (rumours from GameInformer suggest SteveP. is too embarrassed by the awesome quality of this community content to publicly make an announce... )

                    Originally posted by Smurgl View Post
                    How do you stand on this BloodK1nG or @Urgamanix? (Not sure who is most involved). It seems like a huge amount of work has gone into this but it's very rare to see it being played.
                    We are equally involved but rarely in same time. The last 3 builds left a ton of blueprints/materials broken and so a ton of fix was necessary. You will not see this mod played until it's fixed.
                    DM-IronSight-CTF-GreenCause - DM-Blaster - CTF-RavenBreak - Assault Mappack
                    Download Folders: My maps & Assault Mappack

                    Comment


                      Ah it's a shame as, even though I was never a big fan of assault, you guys clearly did some great work there. Hopefully there'll come a time where it all gets brought into the game.
                      Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                      My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

                      Comment


                        I've started working on a new version, but the editor seems in a pretty bad place at the minute. Sometimes menus don't even open for me. I will try to complete the new version this weekend.

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                          There were 2 versions the second did increase the hall sizes, but yes the idea was to increase the overall size of the ship

                          Comment


                            I only see one Assault server and its password locked. Is it something temporary or are you doing some closed testing period until further notice?
                            Also, are bots currently supported? I'd download the maps myself to check it out, but all the links in the site don't seem to work. "Error 522 Connection Timed Out" whenever trying to download a map.
                            Thank you.

                            Comment


                              Originally posted by Agent47IL View Post
                              or are you doing some closed testing period until further notice?
                              exactly that

                              Not working with bots yet and we are close to bring something up. Still a bit patience please. Latest version is running on latest build/engine, but we need still some time to check it out. We don't wanna release anything gamebreaking.

                              you can follow us on facebook.com for further updates.
                              Last edited by fatJeff; 01-30-2017, 03:27 PM.
                              UT4 ASSAULT - Server Admin | Community Admin
                              UT4ASSAULT.COM

                              Forum Thread | UTA Discord | UTA Facebook
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                                Right on, take your time! Love what you've shown so far.
                                Keep up the awesome work.

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