While coming home from the event I was thinking about assault and how it fits in/what would constitute its overall appeal. I hear a lot of people talk about launching as if it completely breaks the game. I pointed out how terrible and linear assault is without launching and that's when conx5 chimed in to say that assault at high levels is essentially competitive map breaking/exploiting.
Now a negative person might assume that's a bad thing, but I started to think about how massive the speed run community is and how interesting people find it to watch people exploit the **** out of games in crazy ways they never would have found on their own. Nothing out there right now captures that kind of gameplay experience in an online competitive game. Maybe billing assault as that would shine a new and exciting light on the gametype.
Now a negative person might assume that's a bad thing, but I started to think about how massive the speed run community is and how interesting people find it to watch people exploit the **** out of games in crazy ways they never would have found on their own. Nothing out there right now captures that kind of gameplay experience in an online competitive game. Maybe billing assault as that would shine a new and exciting light on the gametype.
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