Assault was one of the default game-types available for both the original UT99 and UT2k4. This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button etc.
The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
This blueprint set recreates this game type in all its glory, built by the Assault community! We have many maps already completed and HUBs and servers available! Come and play a few rounds - you won't be disappointed! Separately, we are also working on revamping our league, if you are interested in starting a team to participate please let me know!
The Team:
[Project Lead - Urgamanix] :: [Coding - Urgamanix] :: [Servers - Hank, fatjeff, Skalman] :: [Maps - BloodK1nG, Urgamanix] :: [Community - fatjeff, Hank, iBamzz] :: [Thanks To - ATD, cafe, Diode, Raste, raxxy, Rup, WeeDMaN]
The Map List:
The FAQ:
1. How is Assault played?
To play and win Assault, you must complete objectives. Each map has its own set of objectives; these objectives either need to be touched (e.g. a switch) or shot and destroyed (e.g. a generator). One team are designated attackers, the other team defend and try to stop the attackers from completing the objectives within the time limit.
When either the time-limit expires or the attackers complete all their critical objectives, the roles are reversed. If the attackers completed the map, the new attackers need to assault the base in a faster time. For example, if BLUE finish a map in 3:24, the RED team then have to finish the map in 3:23 or less to win.
Not all objectives are required to win the map - some simply open new paths for the attackers, move the attacking spawns further up the map, or limit the defenders in some way. In version 2 of the game type, we will provide a screen that explains the objectives for each map. In addition, I will soon provide overview videos of each map to give you an idea of how to Assault the base!
2. Do I need to download anything to play?
All required downloads will be automatically provided from the server. Simply find one of our Assault servers, connect, download, and play!
3. Where can I find servers?
We have a number of HUBs available - you can search for "Assault" in the HUB name! For individual servers, simply click into "Individual Servers" in-game, and select the "Assault" game type from the drop-down.
4. I'm a map-maker and want to build an Assault map. Where do I begin?
Please get in contact with me on discord for a quick discussion on the map and how to set up map components! Why would you make an Assault map over a CTF or DM map? Simply because we are developing a set map-list of 15-20 maps for the Assault league. We can pretty much guarantee that your map will be played, lots, in a competitive environment. Don't get lost in the crowd!
5. I want to join an Assault team!
We are busy preparing a relaunch of our classic Assault league, so sign-ups are not currently open. If you do have the urge to register your support, please join our IRC channel!
6. How else can I support the Assault community?
For now, all updates on Assault as well as discussion on current maps are happening in our discord channel. If you wish to support, please find us there, even if you just want to idle!
As always, thanks to all that have supported us thus far.
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