Originally posted by Stolid
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Press down directional key
Wait 5ms
Release directional key
Wait 5ms
And loop that indefinitely. 1ms seemed to cause inconsistencies, I guess UT99's engine can't handle that much input.
I recorded a video at 120FPS, and here are the results:
729 frames in UT4 for 7 dodges and first frame of the 8th, ~56 frames between each dodge (56 55 56 56 56 57 56)
649 frames in UT99 for 7 dodges and first frame of the 8th, ~43.4 frames between each dodge (43 43 43 44 43 44 44)
~49 frames dodge duration for both games
Soo the reset is about 105ms longer in UT4 calculating from average frames between each dodge, and about 95ms if just counting overall frames. Not sure which one is more accurate.. The videos didn't come out very smooth, so I'm wondering if I should have used 60FPS instead - my PC is from 2007 so it might not be able to handle recording 120FPS smoothly.
Edit: wow, this is very strange - I just tested UT4 standard movement and it's ~42 frames between each dodge, only slightly faster than UT99! I guess most of the perception of UT4 having lower dodge reset time comes from the long dodge duration making it much easier to time dodges, while in UT99 it's a lot harder due to the shorter duration. After running around a bit I was able to dodge almost as fast as the dodgebot in UT99 (though not quite) and I never even knew it was possible to dodge so often.
Originally posted by bass3
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Hopefully this means they will try it once they figure out the scale stuff

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