I was confused why walk movement was taken out of UT3 and here on UT4 it seems to be missing too. This is a key move because it allows you to scroll cliffs then dodge off without falling.
Announcement
Collapse
No announcement yet.
Where is WALK?
Collapse
X
-
Originally posted by nAnxiety View PostI was confused why walk movement was taken out of UT3 and here on UT4 it seems to be missing too. This is a key move because it allows you to scroll cliffs then dodge off without falling.Originally posted by R.Riddick View Postjust crouch
You are always running, you cannot walk, as @R.Riddick said just crouch.
FYI If you keep moving forward after a while you will speed up again. You know you've achieved this when you hear the character breathing.Another crazy idea brought to you by richardboegli ;P
Comment
-
Originally posted by cafeAlthough, having walk for avoiding falling off ledges could help solve the problem of unintentionally sliding off of ledges when intending to crouch. Just a thought.Creator of NewNet for UT99
Comment
-
Seems like a no brainer. I am constantly missing walk when playing UT3 and this, I used it in UT and Ut2k4 for years. Its what made scaling walls easy. In UT3 I ended up using duck to scale walls, I just had to let go of duck when dodging. In this game I just end up sliding when I try to scale. Its made my movement technique useless.
Comment
-
In '99 'walk' was also good for performing a front dodge while tight against a sloped wall, an integral movement option for us BunnyTrackers.---------------------------------------------------------------------
UT4 nick: StryphZ`
UT99 nick: SAFeSTeR
My PlaysTV
Frag-ments: UT4 movie starring SAFeSTeR a.k.a. StryphZ`
Frag-ments (Part II): UT4 pre alpha movie starring StryphZ`
Comment
-
I would love to see walk added back into the game. Like cafe said, it'd solve the problem of accidentally sliding off of ledges when meaning to crouch.Unreal Tournament CTFer.
____________________________
Steam: http://steamcommunity.com/profiles/76561197972651604/
YouTube: https://www.youtube.com/channel/UCKP...VxhOU682oNmUEQ
Comment
-
Originally posted by JoeWilcox View PostCrouch gives you the functionality of walk without having to have a 3rd state. Can someone give one example of where walk gave any real benefit over crouch-walk other than "we could do it before"?Unreal Tournament CTFer.
____________________________
Steam: http://steamcommunity.com/profiles/76561197972651604/
YouTube: https://www.youtube.com/channel/UCKP...VxhOU682oNmUEQ
Comment
-
Originally posted by Orion` View PostOriginally posted by JoeWilcox View PostCrouch gives you the functionality of walk without having to have a 3rd state. Can someone give one example of where walk gave any real benefit over crouch-walk other than "we could do it before"?Originally posted by Flikswich View PostI would like walk too, it's faster than crouch and keeps the eye height the same and has essentially no downside (I personally don't see having an extra key to bind as a disadvantage).
You have to stop first, press crouch, then press movement key.
2) you lose height advantage.
3) Adds an additional element of misdirection when in close combat:
3.1) Dodge
3.2) Strafe
3.3) Strafe Walk
3.4) Jump
Until I get my Ultimate Hacking Keyboard, I'm using Shift as Jump as I have Single Tap Dodge on Space, so if you want to wait till July I'd be fine with that. :P
As I'll be using the Space button (not key) for walk, Mod key for Single Tap Dodge and keep jump as shift key - Or maybe mix them around again....time will tellAnother crazy idea brought to you by richardboegli ;P
Comment
-
Originally posted by JoeWilcox View PostCrouch gives you the functionality of walk without having to have a 3rd state. Can someone give one example of where walk gave any real benefit over crouch-walk other than "we could do it before"?
The other benefit depends on the actual implementation. If crouch is slower than walk, but both reduce/remove the footsteps, walk might be superioer but that quickly makes crouch redudant (and only to be used for physical barriers).
Another importance of the walk feature was free-roam spectating (which speeds up the flying).
Other than that, I had no problems of the missing real-walk feature in UT3, I never used it much in past games and I am not missing it in this new UT. However, I miss being able to use the default bound walk in mods.
PS: "we could do it before"... what's the reason for feigning then?Last edited by RattleSN4K3; 01-02-2016, 06:59 PM.] Map Scaler Tool | Betrayal for UT4 | No Spawn Protection | No Pickup Timer | BioLauncher (revived) | ForcePickupSpawn | Map cosmetics::P | Safe Spawn::P | Why numbers for Health/Armor suck!::ANALYSIS/CONCEPT
] UT3 Addons: NoMoreDemoGuy | PickupRespawnTweak | Mutate Spec | MutePawnSounds | NoPlayerBeacon | Epic FTW | Epic FOCK | TripodSound (... and many more)
Comment
-
Originally posted by Flikswich View PostI would like walk too, it's faster than crouch and keeps the eye height the same and has essentially no downside (I personally don't see having an extra key to bind as a disadvantage).Upon release, Unreal Tournament 2004 was met with widespread critical acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities.
Comment
-
1: Ability to dodge and jump while walking. Can't do this while crouching.
2: Slower and quieter movement while keeping the crosshairs at normal height.
3. Perhaps walking could be faster than crouching, but still slower than running.
4: Could be used for precision landing as opposed to the current crouch that leads to accidental ground slides off ledges.
5: It looks badass while walking away and not looking at the explosion.
A disadvantage to walking would be that you're an easier target to hit because you're moving slower but your hitbox remains the same size, unlike while crouching.
Comment
Comment