Originally posted by RattleSN4K3
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Currently/99/2kx we have : walk (silent), run (footsteps), dodge (noisy grunts/whatever).
Removing walk/crouch speed and removing footsteps would essentially give : Normal movement (silent), Dodge/jump/slides (grunts).
The choice is still there - silent at slower pace vs noisy at faster pace.
Changing like this would be tied to dodge being sufficiently faster than normal movement speed, which it is as most players tend to dodge rather than simply run.
This is coming from someone whos game was heavily tied to audio in ut99, to the point I disliked 2kx because of the lack luster audio at release on a basic sound card (compared to 99/q/cs). In addition this is ignoring that we are essentially playing this way already as the current footstep audio is fairly useless - the assumption (maybe wrongly on my part) is that audio will at some point be at the level of the quakes/cs.
Ideally I want walk and crouch serving as walk and crouch first and "don't fall off this edge" second.. but would the above really break the game the way you think it would? If epic are that against having "walk". Quakeworld is similar and works well with audio cues so there is an existing example to look at. Thinking on it so is cs - as players typically do not jump around like in other arena shooters, it has binary player noise via walk/normal.
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