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Can we speed up movement?

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    i agree, is too slow

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      The problem is that they made those maps that small. If it would be a real fast paced shooter you would break all boundaries within one leap.


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        Game Speed mutator..? I use it all the time.
        My Unreal game collection. Unreal series screenshots (2560x1440)

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          Speed is ok with me. But you're just losing all the speed gained by a dodge instantly, which feels very weird. If you could keep the momentum after a dodge, or lose it slowly over time it would be fine.
          Besides, why is it speeding up while sliding? That could have been what a dodge-crouch would do, not regular run-crouch.
          Check the Hybrid Rocket L. Here:https://www.epicgames.com/unrealtour...ed​​​​

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            Run-crouch sliding slows you down, sliding speed is lower than running speed.

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              Originally posted by Stolid View Post
              Run-crouch sliding slows you down, sliding speed is lower than running speed.
              Sorry I couldn't really explain myself. If the character is sliding, the friction from the ground hardly comes into account. Now it's like sliding on ice; whatever the terrain is, the speed loss looks like it's after a dodge speedup. Limiting its range under running speeds can make it more sensible and dodge-slide a thing (like dodge-jump in UT 2k4).
              Check the Hybrid Rocket L. Here:https://www.epicgames.com/unrealtour...ed​​​​

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                I'm afraid that made it even less clear.

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                  It has too much range while running, but looks ok while dodging. NVM, I'll just disable it for now.
                  Check the Hybrid Rocket L. Here:https://www.epicgames.com/unrealtour...ed​​​​

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                    I feel that the movement speed should be a little bit faster.

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