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Idea : Jump higher by holding space longer

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  • replied
    Okay sure , maybe it wasnt the best idea i've ever had . It does also remove some speed and exactness which i think is important for UT to keep high . Nice to try out the forum poll functionality though

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  • replied
    It would add another thing for client side prediction to get wrong. A new dimension of warping and even more non registered hits.

    Besides holding down space is already the control for wall slide.
    Last edited by JSKR; 07-22-2016, 01:07 PM.

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  • started a poll Idea : Jump higher by holding space longer

    Idea : Jump higher by holding space longer

    24
    Great idea
    16.67%
    4
    I'm not sure
    12.50%
    3
    Bad idea
    70.83%
    17
    What do you think about being able to control the height for a jump by the time space is held down before releasing it ? It would add a new dimension of flexibility and skill to the game , and it would also be more natural than being able to jump high in the air with zero charging time .
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