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Can sliding be canceled mid-slide?
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How about we remove slide completely?Unreal Tournament CTFer.
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I've been playing this game for a while now, almost a year, and I'm still not sure if I like the slide. Once you press that button you're "stuck", committed to moving in that direction for a second which makes you a predictable, easy target for rockets and flak. That would be ok if there would be a nice trade off but I'm not really sure there is one. I guess it's slightly faster than walking which makes it a nice to use when moving uphill, since you can't really dodge uphill. But I'm not even sure of that. In fact, can someone look up the different speed values in the code and paste them here? Walking vs sliding vs dodging, would be nice to know.
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Originally posted by freem1nd View PostOnce you press that button you're "stuck", committed to moving in that direction for a second which makes you a predictable, easy target for rockets and flak.
The same applies to a dodge
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Sliding uphill doesn't even make any sense.
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Originally posted by code187 View PostThe same applies to a dodge
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Originally posted by Carbon View PostCan one slide in any direction?
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Originally posted by code187 View PostTo be completely honest i never tried backwards...Upon release, Unreal Tournament 2004 was met with widespread critical acclaim. Several critics praised the unique, fast-paced, fun and challenging nature of the game as its main selling points, while fans touted the post-release support and extensive modding capabilities.
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Slide to be forced stopped should definitely be enforced. Makes it even more OP.https://twitter.com/MikeyFnBrennan 70k
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