Not only the movement tutorial strongly tells you to do that, but it's the core CORE GAMEPLAY of Unreal, and doing this changes DRASTICALLY the perception of the movement for anyone.
Shift for Dodge Button, CTRL for slide, C to crouch (nobody really uses crouch anyway.)
I cannot stress this more. I did another thread suggesting taking notes from Titanfall2 and even if I still think it's a good idea, I always felt the movement is fine-ish right now. But since the Dodge button is a new feature, never checked if I could bind it somewhere. Needless to say, it's like playing another entirely different game.
I feel so much in control of my character and reaction times are smoother. I've noticed that almost every player uses it too, so it HAS to be set by default. Something SO SIMPLE could change the entire concept of how the game is really percieved by new and old players alike.
Shift for Dodge Button, CTRL for slide, C to crouch (nobody really uses crouch anyway.)
I cannot stress this more. I did another thread suggesting taking notes from Titanfall2 and even if I still think it's a good idea, I always felt the movement is fine-ish right now. But since the Dodge button is a new feature, never checked if I could bind it somewhere. Needless to say, it's like playing another entirely different game.
I feel so much in control of my character and reaction times are smoother. I've noticed that almost every player uses it too, so it HAS to be set by default. Something SO SIMPLE could change the entire concept of how the game is really percieved by new and old players alike.
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