Since the a&d spam has been fixed, why is there a need to basically make players hold still when they want to change directions upon landing from a dodge. This feature makes the game feel very sluggish, especially when players dodge into a trim or a wall, lose all of there momentum, but they're still not able to move for about half a second when they land...despite not having any momentum. Why not have the landing and changing direction acceleration/deceleration from a dodge be the same as the acceleration and deceleration from strafing in different directions, like in all of the other UT's. I know that with each new game, changes must be made or else you just get the same game but with better graphics; but, the changes usually have something to offer to the gameplay. Acceleration and deceleration are one of the key factors in a fast paced game. It's honestly starting to get to the point where call of duty feels faster than UT :/
(I know there will be some people who just say that players don't come to a complete stop when the land from dodging, thinking that they have dis-credited my criticism without addressing any of the points I made. So, when that scenario possibly happens... I know! it's just a little bit of an exaggeration to demonstrate how the movement feels while playing the game. When players land from a dodge, they either have to continue in the same direction in order to keep moving (which makes them an easy target) or very slowly change directions (which make them an easy target.))
(I know there will be some people who just say that players don't come to a complete stop when the land from dodging, thinking that they have dis-credited my criticism without addressing any of the points I made. So, when that scenario possibly happens... I know! it's just a little bit of an exaggeration to demonstrate how the movement feels while playing the game. When players land from a dodge, they either have to continue in the same direction in order to keep moving (which makes them an easy target) or very slowly change directions (which make them an easy target.))
Comment