The main goal is to add the ability to chain jumps/dodges to gather and maintain some momentum, but in a way makes use of core ut movement mechanics. I am suggesting this to inspire changes to core ut4 movement.
I've got a prototype mutator made up, which seems to work well for online play. A hub for testing with the latest version should usually be up: Fluidity and Airgun Testing Server.
I'm convinced there is a place for this movement mechanic. It feels fun and natural, and doesn't need to be as big a deal as it is in other games, or as hard to achieve as it is in other games.
There are a few different stable versions on utcc.
-44: dodge and hold jump, continue jumping automatically, maintaining velocity. Capped speeds
-47: pretty good implementation of a similar thing, but you need to time your jumps. Harder, but more rewarding.
-48: autojump but with a slowdown on each jump. Requires you to seek out walls to dodge off for velocity boost. Uncapped speeds.
-50: Keeps the slowdown on each auto jump, but caps dodge speed at 1800, effectively capping your movement speed at the same.
- 52 (beta): Keeps slowdown and autojump, uncaps dodge speed, slightly slower dodge and less dodge height. Effectively, a weaker first dodge to offset the much faster second walldoge.
-53 - stock movement, plus auto jump with momentum (-5-10% with each jump)
-54 - stock movement/speed, successive jump speed nerf, fixed boots.
https://utcc.unrealpugs.com/mutator/536-Fulidity to try in game.
The path for all Fluidity versions is "Fluidity*", where * matches the version number.
Experienced modders are welcome to collaborate and help optimize and improve the mutilator.
Video introduction
I've got a prototype mutator made up, which seems to work well for online play. A hub for testing with the latest version should usually be up: Fluidity and Airgun Testing Server.
I'm convinced there is a place for this movement mechanic. It feels fun and natural, and doesn't need to be as big a deal as it is in other games, or as hard to achieve as it is in other games.
There are a few different stable versions on utcc.
-44: dodge and hold jump, continue jumping automatically, maintaining velocity. Capped speeds
-47: pretty good implementation of a similar thing, but you need to time your jumps. Harder, but more rewarding.
-48: autojump but with a slowdown on each jump. Requires you to seek out walls to dodge off for velocity boost. Uncapped speeds.
-50: Keeps the slowdown on each auto jump, but caps dodge speed at 1800, effectively capping your movement speed at the same.
- 52 (beta): Keeps slowdown and autojump, uncaps dodge speed, slightly slower dodge and less dodge height. Effectively, a weaker first dodge to offset the much faster second walldoge.
-53 - stock movement, plus auto jump with momentum (-5-10% with each jump)
-54 - stock movement/speed, successive jump speed nerf, fixed boots.
https://utcc.unrealpugs.com/mutator/536-Fulidity to try in game.
The path for all Fluidity versions is "Fluidity*", where * matches the version number.
Experienced modders are welcome to collaborate and help optimize and improve the mutilator.
Video introduction
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