I have seen too many crazy posts here (such as wall running, crouch sliding, sprinting, and the rest that I believe shouldn't be in this game), so I decided to write a post of my own as well. First of all I think that the movement should be based on UT99 and UT2k4. What I mean is, take the good stuff from both games and mix it together. For example use the wall jumping from UT2k4 but only allow the single jump from UT99 (I am actually for the double jump, but since a lot of people are against it, I don't really care much if it is going to get removed.)
The movement that the game should definitely have:
-Dodging
-Jumping (With decent air control) also, if you are going to have a single jump, then you should make the jump height higher.
-Wall dodging
-Rocket jumping
-Shield gun jumping
-Lift jumping
-Jump pads
Optional movement that I am not sure about:
-Dodge jumping (if there is a double jump, then this should be in the game, if not it is necessary)
The movement that should not be in the game (All these stupid and crazy ideas):
-Sprinting (what? this is no cod! your moving speed should be fast enough for you to travel around the map, plus you have the dodge. If you need to travel even faster USE THE TRANSLOCATOR)
-Wallrunning (seriously? go on and play Warframe or Titanfall if you want wallrunning. It is a pointless movement. It would be a lot easier for the other player to aim at you while you would be wall running.)
-Crouch sliding (No need for that either. Just make it so the dodges ton't make you stick to the ground when you land.)
-Other movements that make your screen shake (I completely disagree with those, they just mess up your aiming.)
Some improvements that I would like to see:
-No deceleration when you land a dodge, or you could even try to add a momentum build up after performing a dodge (that would make the game way more fluid)
-Less or no time between the dodges (It would also make the game more fluid and much faster)
-A key that you can use to bind doge, because it is a pain to keep double tapping. (for example SHIFT + any of the directional WASD keys)
The last thing that I want to say is: keep everything simple! There is no point of adding complexity just for the sake of being complex. Sometimes less is more!
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By the way I just managed to download the game and try it out. What I have to say about the movement at the current point is that the speed is too slow, and the gravity is too strong. I feel like my character is an elephant. And please, get rid of the deceleration after the dodges. It is really awkward. I have a dodge mutator for my UT2004 and I think it makes the dodges almost perfect.
The movement that the game should definitely have:
-Dodging
-Jumping (With decent air control) also, if you are going to have a single jump, then you should make the jump height higher.
-Wall dodging
-Rocket jumping
-Shield gun jumping
-Lift jumping
-Jump pads
Optional movement that I am not sure about:
-Dodge jumping (if there is a double jump, then this should be in the game, if not it is necessary)
The movement that should not be in the game (All these stupid and crazy ideas):
-Sprinting (what? this is no cod! your moving speed should be fast enough for you to travel around the map, plus you have the dodge. If you need to travel even faster USE THE TRANSLOCATOR)
-Wallrunning (seriously? go on and play Warframe or Titanfall if you want wallrunning. It is a pointless movement. It would be a lot easier for the other player to aim at you while you would be wall running.)
-Crouch sliding (No need for that either. Just make it so the dodges ton't make you stick to the ground when you land.)
-Other movements that make your screen shake (I completely disagree with those, they just mess up your aiming.)
Some improvements that I would like to see:
-No deceleration when you land a dodge, or you could even try to add a momentum build up after performing a dodge (that would make the game way more fluid)
-Less or no time between the dodges (It would also make the game more fluid and much faster)
-A key that you can use to bind doge, because it is a pain to keep double tapping. (for example SHIFT + any of the directional WASD keys)
The last thing that I want to say is: keep everything simple! There is no point of adding complexity just for the sake of being complex. Sometimes less is more!
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By the way I just managed to download the game and try it out. What I have to say about the movement at the current point is that the speed is too slow, and the gravity is too strong. I feel like my character is an elephant. And please, get rid of the deceleration after the dodges. It is really awkward. I have a dodge mutator for my UT2004 and I think it makes the dodges almost perfect.
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