I've been experimenting a little with Sir_Brizz's mutator, and decided to come up with some prototype settings whose main objectives are:
1) Not breaking current map scaling/geometry.
2) Compatible with *most* of the UT99/UT2k map ports. (If scaled accordingly to the suggested values throughout the forum, you will be able to perform most of the trickjumps, however they are slightly trickier to do this time.)
3) Responsive, fast paced and grounded movement. (Reduced floatiness of Dodge Jump somewhat, while still retaining it's finesse and effectiveness.)
4) Fluidity. Old mechanics such as Dodge Jumping can be chained seamlessly with existing/new mechanics such as Rolling and Sliding. (To further increase the possibilities of ingenious, yet skillful, combinations.)
5) Higher base movement speeds (Walk, Crouch and Swim), no sprint.
6) Moderate air control, enabling small but precise adjustments to the player's trajectory.
7) Fast weapon switching, for intense and multilayered combat.
Overall it's a mix from TotesAmaze's and Trev's values, with some slight modifications of my own, plus I included the organization style that MonsOlumpus is using. (So the config should be easier to read and modify, as it's now segmented into categories)
With this I intend to envision a bridge between UT99's snappy combat and UT2004's sense of footwork skillfulness. This prototype hasn't been tested online yet, so feedback (under actual multiplayer usage situations) would be greatly appreciated.
So, kudos to the guys mentioned above, and without further adieu here are the values:
Have in mind that once the *.ini is loaded in-game even once, the parser will strip all the category labels that are placed above their respective values. So it's best to keep a copy for modification purposes.
1) Not breaking current map scaling/geometry.
2) Compatible with *most* of the UT99/UT2k map ports. (If scaled accordingly to the suggested values throughout the forum, you will be able to perform most of the trickjumps, however they are slightly trickier to do this time.)
3) Responsive, fast paced and grounded movement. (Reduced floatiness of Dodge Jump somewhat, while still retaining it's finesse and effectiveness.)
4) Fluidity. Old mechanics such as Dodge Jumping can be chained seamlessly with existing/new mechanics such as Rolling and Sliding. (To further increase the possibilities of ingenious, yet skillful, combinations.)
5) Higher base movement speeds (Walk, Crouch and Swim), no sprint.
6) Moderate air control, enabling small but precise adjustments to the player's trajectory.
7) Fast weapon switching, for intense and multilayered combat.
Overall it's a mix from TotesAmaze's and Trev's values, with some slight modifications of my own, plus I included the organization style that MonsOlumpus is using. (So the config should be easier to read and modify, as it's now segmented into categories)
With this I intend to envision a bridge between UT99's snappy combat and UT2004's sense of footwork skillfulness. This prototype hasn't been tested online yet, so feedback (under actual multiplayer usage situations) would be greatly appreciated.
So, kudos to the guys mentioned above, and without further adieu here are the values:
Code:
[/Script/Mutator_MovementPrototyper.Mutator_MovementPrototyper] ;=========================================== ;Eye Height, Health and Armor Values ;=========================================== DefaultBaseEyeHeight=71.000000 CrouchedHalfHeight=64.000000 HealthMax=100 SuperHealthMax=200 MaxStackedArmor=200 ;=========================================== ;Weapon Damage, Fire and Switch Rates ;=========================================== DamageScaling=1.000000 FireRateMultiplier=1.000000 WeaponBringUpTime=0.300000 WeaponPutDownTime=0.300000 ImpactHammerBringUpTime=0.300000 ImpactHammerPutDownTime=0.300000 TranslocatorBringUpTime=0.300000 TranslocatorPutDownTime=0.300000 ;=========================================== ;Misc Player and Navigation Values ;=========================================== bSpawnProtectionEligible=True EmoteSpeed=1.000000 TeamPlayerIndicatorMaxDistance=2700.000000 PlayerIndicatorMaxDistance=1200.000000 MaxStepHeight=51.000000 NavAgentProps=0.000000 WalkableFloorZ=0.695000 ;=========================================== ;Acceleration and Friction Values ;=========================================== GroundFriction=8.000000 MaxAcceleration=4096.000000 MaxFallingAcceleration=4096.000000 BrakingDecelerationWalking=6600.000000 BrakingDecelerationFalling=0.000000 BrakingDecelerationSwimming=300.000000 BrakingDecelerationFlying=0.000000 ;=========================================== ;Gravity, Velocity and Damage Values ;=========================================== GravityScale=1.000000 MaxWalkSpeed=930.000000 MaxWalkSpeedCrouched=490.000000 MaxSwimSpeed=440.000000 MaxWaterSpeed=440.000000 MaxFlySpeed=600.000000 MaxMultiJumpZSpeed=200.000000 JumpZVelocity=680.000000 MaxSafeFallSpeed=2400.000000 FallingDamageFactor=100.000000 CrushingDamageFactor=2.000000 MinAdditiveDodgeFallSpeed=-5000.000000 ;=========================================== ;Air Control Factors ;=========================================== AirControl=0.420000 MultiJumpAirControl=0.420000 AirControlBoostMultiplier=2.000000 AirControlBoostVelocityThreshold=25.000000 FallingLateralFriction=0.000000 ;=========================================== ;Water Physics ;=========================================== Buoyancy=1.000000 SwimmingWallPushImpulse=730.000000 ;=========================================== ;Dodge, Walldodge, SlopeDodge, MultiJump and DodgeJump ;=========================================== DodgeResetInterval=0.350000 DodgeImpulseVertical=420.000000 DodgeImpulseHorizontal=1300.000000 DodgeMaxHorizontalVelocity=1525.000000 DodgeLandingSpeedFactor=0.190000 bAllowSlopeDodgeBoost=True SlopeDodgeScaling=0.930000 MaxMultiJumpCount=1 bAllowDodgeMultijumps=True bAllowJumpMultijumps=True MultiJumpImpulse=550.000000 DodgeJumpResetInterval=0.350000 DodgeJumpImpulse=550.000000 DodgeJumpLandingSpeedFactor=0.155000 MaxAdditiveDodgeJumpSpeed=700.000000 MaxWallDodges=99 WallDodgeTraceDist=50.000000 WallDodgeResetInterval=0.200000 WallDodgeMinNormal=0.500000 WallDodgeGraceVelocityZ=-2400.000000 WallDodgeSecondImpulseVertical=430.000000 WallDodgeImpulseHorizontal=1285.000000 WallDodgeImpulseVertical=460.000000 MaxConsecutiveWallDodgeDP=0.970000 ;=========================================== ;Hammer Jumping ;=========================================== EasyImpactImpulse=1100.000000 EasyImpactDamage=25.000000 FullImpactImpulse=1600.000000 FullImpactDamage=40.000000 ImpactMaxHorizontalVelocity=1525.000000 ImpactMaxVerticalFactor=1.000000 MaxUndampedImpulse=2000.000000 ;=========================================== ;Mantling Values ;=========================================== LandingStepUp=40.000000 LandingAssistBoost=380.000000 ;=========================================== ;Sprint Values ;=========================================== SprintSpeed=1250.000000 SprintAccel=200.000000 AutoSprintDelayInterval=99999.000000 ;=========================================== ;Slide Values ;=========================================== MaxSlideFallZ=-200.000000 SlideGravityScaling=0.200000 MinWallSlideSpeed=500.000000 MaxSlideAccelNormal=0.000000 ;=========================================== ;Roll Values ;=========================================== RollHalfHeight=46.000000 DodgeRollAcceleration=2000.000000 MaxDodgeRollSpeed=1140.000000 DodgeRollDuration=0.450000 DodgeRollBonusTapInterval=0.170000 DodgeRollEarliestZ=-100.000000 RollEndingSpeedFactor=0.500000 FallingDamageRollReduction=6.000000