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    [PROTOTYPE] Advanced Movement Settings

    I've been experimenting a little with Sir_Brizz's mutator, and decided to come up with some prototype settings whose main objectives are:

    1) Not breaking current map scaling/geometry.
    2) Compatible with *most* of the UT99/UT2k map ports. (If scaled accordingly to the suggested values throughout the forum, you will be able to perform most of the trickjumps, however they are slightly trickier to do this time.)
    3) Responsive, fast paced and grounded movement. (Reduced floatiness of Dodge Jump somewhat, while still retaining it's finesse and effectiveness.)
    4) Fluidity. Old mechanics such as Dodge Jumping can be chained seamlessly with existing/new mechanics such as Rolling and Sliding. (To further increase the possibilities of ingenious, yet skillful, combinations.)
    5) Higher base movement speeds (Walk, Crouch and Swim), no sprint.
    6) Moderate air control, enabling small but precise adjustments to the player's trajectory.
    7) Fast weapon switching, for intense and multilayered combat.

    Overall it's a mix from TotesAmaze's and Trev's values, with some slight modifications of my own, plus I included the organization style that MonsOlumpus is using. (So the config should be easier to read and modify, as it's now segmented into categories)
    With this I intend to envision a bridge between UT99's snappy combat and UT2004's sense of footwork skillfulness. This prototype hasn't been tested online yet, so feedback (under actual multiplayer usage situations) would be greatly appreciated.

    So, kudos to the guys mentioned above, and without further adieu here are the values:
    Code:
    [/Script/Mutator_MovementPrototyper.Mutator_MovementPrototyper]
    ;===========================================
    ;Eye Height, Health and Armor Values
    ;===========================================
    DefaultBaseEyeHeight=71.000000
    CrouchedHalfHeight=64.000000
    HealthMax=100
    SuperHealthMax=200
    MaxStackedArmor=200
    
    ;===========================================
    ;Weapon Damage, Fire and Switch Rates
    ;===========================================
    DamageScaling=1.000000
    FireRateMultiplier=1.000000
    WeaponBringUpTime=0.300000
    WeaponPutDownTime=0.300000
    ImpactHammerBringUpTime=0.300000
    ImpactHammerPutDownTime=0.300000
    TranslocatorBringUpTime=0.300000
    TranslocatorPutDownTime=0.300000
    
    ;===========================================
    ;Misc Player and Navigation Values
    ;===========================================
    bSpawnProtectionEligible=True
    EmoteSpeed=1.000000
    TeamPlayerIndicatorMaxDistance=2700.000000
    PlayerIndicatorMaxDistance=1200.000000
    MaxStepHeight=51.000000
    NavAgentProps=0.000000
    WalkableFloorZ=0.695000
    
    ;===========================================
    ;Acceleration and Friction Values
    ;===========================================
    GroundFriction=8.000000
    MaxAcceleration=4096.000000
    MaxFallingAcceleration=4096.000000
    BrakingDecelerationWalking=6600.000000
    BrakingDecelerationFalling=0.000000
    BrakingDecelerationSwimming=300.000000
    BrakingDecelerationFlying=0.000000
    
    ;===========================================
    ;Gravity, Velocity and Damage Values
    ;===========================================
    GravityScale=1.000000
    MaxWalkSpeed=930.000000
    MaxWalkSpeedCrouched=490.000000
    MaxSwimSpeed=440.000000
    MaxWaterSpeed=440.000000
    MaxFlySpeed=600.000000
    MaxMultiJumpZSpeed=200.000000
    JumpZVelocity=680.000000
    MaxSafeFallSpeed=2400.000000
    FallingDamageFactor=100.000000
    CrushingDamageFactor=2.000000
    MinAdditiveDodgeFallSpeed=-5000.000000
    
    ;===========================================
    ;Air Control Factors
    ;===========================================
    AirControl=0.420000
    MultiJumpAirControl=0.420000
    AirControlBoostMultiplier=2.000000
    AirControlBoostVelocityThreshold=25.000000
    FallingLateralFriction=0.000000
    
    ;===========================================
    ;Water Physics
    ;===========================================
    Buoyancy=1.000000
    SwimmingWallPushImpulse=730.000000
    
    ;===========================================
    ;Dodge, Walldodge, SlopeDodge, MultiJump and DodgeJump
    ;===========================================
    DodgeResetInterval=0.350000
    DodgeImpulseVertical=420.000000
    DodgeImpulseHorizontal=1300.000000
    DodgeMaxHorizontalVelocity=1525.000000
    DodgeLandingSpeedFactor=0.190000
    bAllowSlopeDodgeBoost=True
    SlopeDodgeScaling=0.930000
    MaxMultiJumpCount=1
    bAllowDodgeMultijumps=True
    bAllowJumpMultijumps=True
    MultiJumpImpulse=550.000000
    DodgeJumpResetInterval=0.350000
    DodgeJumpImpulse=550.000000
    DodgeJumpLandingSpeedFactor=0.155000
    MaxAdditiveDodgeJumpSpeed=700.000000
    MaxWallDodges=99
    WallDodgeTraceDist=50.000000
    WallDodgeResetInterval=0.200000
    WallDodgeMinNormal=0.500000
    WallDodgeGraceVelocityZ=-2400.000000
    WallDodgeSecondImpulseVertical=430.000000
    WallDodgeImpulseHorizontal=1285.000000
    WallDodgeImpulseVertical=460.000000
    MaxConsecutiveWallDodgeDP=0.970000
    
    ;===========================================
    ;Hammer Jumping
    ;===========================================
    EasyImpactImpulse=1100.000000
    EasyImpactDamage=25.000000
    FullImpactImpulse=1600.000000
    FullImpactDamage=40.000000
    ImpactMaxHorizontalVelocity=1525.000000
    ImpactMaxVerticalFactor=1.000000
    MaxUndampedImpulse=2000.000000
    
    ;===========================================
    ;Mantling Values
    ;===========================================
    LandingStepUp=40.000000
    LandingAssistBoost=380.000000
    
    ;===========================================
    ;Sprint Values
    ;===========================================
    SprintSpeed=1250.000000
    SprintAccel=200.000000
    AutoSprintDelayInterval=99999.000000
    
    ;===========================================
    ;Slide Values
    ;===========================================
    MaxSlideFallZ=-200.000000
    SlideGravityScaling=0.200000
    MinWallSlideSpeed=500.000000
    MaxSlideAccelNormal=0.000000
    
    ;===========================================
    ;Roll Values
    ;===========================================
    RollHalfHeight=46.000000
    DodgeRollAcceleration=2000.000000
    MaxDodgeRollSpeed=1140.000000
    DodgeRollDuration=0.450000
    DodgeRollBonusTapInterval=0.170000
    DodgeRollEarliestZ=-100.000000
    RollEndingSpeedFactor=0.500000
    FallingDamageRollReduction=6.000000
    Have in mind that once the *.ini is loaded in-game even once, the parser will strip all the category labels that are placed above their respective values. So it's best to keep a copy for modification purposes.
    Last edited by FrostbyteGR; 04-11-2015, 12:51 PM. Reason: v1.2
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