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[Hopelessly Outdated] The Numbers and Scale (a.k.a The Facts)

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    [Hopelessly Outdated] The Numbers and Scale (a.k.a The Facts)

    Movement Metrics
    UT* UT2 UT3 UT4 Realistic UE4 UT4 vs. UT UT4 vs. UT2 UT4 vs. UT3
    Run Speed (uu/s) 400
    440
    616
    440 ? 940 ? 235%
    214%
    153%
    214% ?
    Crouch Speed (uu/s) 200
    220
    308
    176 ? 315 ? 158%
    143%
    102%
    179% ?
    Swim Speed (uu/s) 200
    220
    308
    200 ? 450 ? 225%
    205%
    145%
    225% ?
    Jump Speed (uu/s) 325
    393.25
    429
    340 ? 730 540† 225%
    186%
    170%
    204% ?
    Dodge Speed (uu/s) 600
    660
    924
    660 ? 1410 ? 235%
    213%
    153%
    250% ?
    Dodge Speed,
    Upwards
    (uu/s)
    210
    254.1
    277.2
    210 ? 502.5 ? 239%
    217%
    217%
    250% ?
    Gravity (uu/s/s) 950
    1149.5
    1149.5
    950 ? 2154 980 227%
    187%
    187%
    227% ?
    Gravity,
    Low
    (uu/s/s)
    200
    ?
    ?
    300 ? 525 162† 263%
    ?
    ?
    175% ?
    Air Control 35%
    35%
    65%
    35% ? 40% 0% 114%
    114%
    062%
    114% ?
    Injury Speed,
    Falling
    (uu/s)
    1075
    1107.5
    1140
    1200 ? 2400 1400† 233%
    217%
    211%
    200% ?
    UT* UT2 UT3 UT4 Realistic UE4 UT4 vs. UT UT4 vs. UT2 UT4 vs. UT3
    Jump Speed,
    Double Jump
    (uu/s)
    - 365 ? - - - 205% ?
    Dodge Speed,
    Wall
    (uu/s)
    - ? ? 1350 ? - ? ?
    Dodge Speed,
    Wall, Upwards
    (uu/s)
    - ? ? 470 ? - ? ?
    Sprint Speed (uu/s) - - - 1230 1240† - - -
    Step Height 25 35 ? 50 ? 200% 142% ?
    *UT has 3 gameplay modes, "Classic", "Hardcore", and "Turbo". Hardcore and Turbo have a 110% game speed, and Turbo has an additional 40% to movement speed.
    †Realistic jump speed is based on the middle of a character reaching the Olympic high jump record. Reality low gravity is lunar gravity. Realistic Injury speed is based on a 10 meter fall. Realistic sprint speed corresponds to Usain Bolt.

    Character Dimensions
    UT UT2 UT3 UT4 Realistic UT4 vs UT UT4 vs UT2 UT4 vs UT3
    Height 78 88 ? 184 ? 236% 209%
    Width 34 50 ? 92 ? 270% 184%
    UT UT2 UT3 UT4 Realistic UT4 vs UT UT4 vs UT2 UT4 vs UT3
    Jump Height* 55
    67
    80
    54 ? 123.7 245 222% 203% ?
    Jump Height*,
    Double Jump
    - 126 ? - - - - -
    Dodge Length* 237
    237
    380
    292 ? 658 ? 278%
    278%
    173%
    225% ?
    *UT/UT2 Jump height and dodge length values taken from wiki.beyondunreal.com.

    All data taken from game files where possible. UT3 data would be appreciated.
    Should help settle some scores between the UT99 and UT2004 crowds once it's finished, and possibly even put some perspective to comments about how much UT4 resembles either of them.
    Last edited by Dementiurge; 10-09-2017, 07:30 PM.

    #2
    This will be interesting for comparisons thank you.

    How do we compare values between ut4 and the other games - is it a 1:1 value conversion? For example, is 616 run speed in ut the same as 616 in ut4?

    Comment


      #3
      Originally posted by blaise_nz View Post
      This will be interesting for comparisons thank you.

      How do we compare values between ut4 and the other games - is it a 1:1 value conversion? For example, is 616 run speed in ut the same as 616 in ut4?
      UE4 and UT4 treat their units as centimeters, whereas UT1 and UT2 treat their units as inches, so ideally you'd multiply or divide them by 2.54 to get an equivalent number. However, it's impossible to say whether that's the optimal baseline because of some other factors, such as maps having unrealistic scales and UT4 character collision volumes being shorter than Old UT characters.

      Comment


        #4
        Great thread
        Last edited by nuxx; 06-18-2015, 11:39 PM.

        Comment


          #5
          Originally posted by darkskyabove
          I'm not a mathematician, but I could play one on TV.

          I would suggest converting into equivalent units before trying to compare...
          I would suggest using raw UU values and ignore arbitrary real units.
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          Comment


            #6
            Originally posted by Wail View Post
            I would suggest using raw UU values and ignore arbitrary real units.
            I think I'll do that, since it's what I'm already doing and it's literally just the difference between before and after the unit conversion (0.93 * 2.54 = 2.36).

            However, there is a positive to keeping the real units: No one has played UT4 and thought "this really feels like everything is twice as big as it used to be", so showing that UT4 chars are say, ~93% as tall as UT chars would be more useful and relatable than saying they're 236% larger. Tough to let it go.

            Comment


              #7
              I agree with simply using Unreal Units everywhere.
              This page shows it isn't as simple as UUs being a specific size or just being able to convert by a number between engines
              http://wiki.beyondunreal.com/Legacy:...And_Dimensions

              On top of that I would just drop anything but hardcore for UT99, no one used anything else and it just adds clutter.

              Something else I think might work better is to simply pick a scale factor (I think the devs use 2.18(?) for UT99 stuff) and show the percentage by which UT4 differs compared to the UT99 value scaled up by that amount.
              Even if that scale factor isn't exact between games, it will at least show the relative differences between the categories more easily. If two things are both 95% you'll know they are proportionally the same.
              You could even show two columns, one that goes by speed and one that goes by character height for example.

              Comment


                #8
                Hey guys! A bit late to the party, but I'm working with Unreal Tournament 4 for a school project.
                Are these metrics all still accurate, or did they change over the last two years?

                Comment


                  #9
                  From the top of my head only Run, Crouch and Jump speed and gravity are the same. Character size and dodges have had several changes.

                  Comment


                    #10
                    looks like everything is sucked with { default properites } in ut4
                    Last edited by shoCPL; 09-08-2017, 02:34 PM.
                    UT - visionary
                    just do it = epic win

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