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Animated Crosshairs - How to implement

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    Animated Crosshairs - How to implement

    EDIT1: Seems that it is already possible, thanks to Dementiurge for pointing out how.

    Originally posted by Dementiurge View Post
    Can already be done in UT4. Take a UTCrosshair blueprint and then override the 'DrawCrosshair' function to add more complex functionality to it.

    All DrawCrosshair does ordinarily is call Canvas->DrawColor and Canvas->DrawIcon.
    I had a quick search and only found three threads with animated crosshairs mentioned, which is why I started this thread.

    Reference:
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    Keyword(s): "animated crosshair"
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    Last edited by richardboegli; 02-19-2016, 08:34 PM. Reason: clean up of reference
    Another crazy idea brought to you by richardboegli ;P

    #2
    Can already be done in UT4. Take a UTCrosshair blueprint and then override the 'DrawCrosshair' function to add more complex functionality to it.

    All DrawCrosshair does ordinarily is call Canvas->DrawColor and Canvas->DrawIcon.

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      #3
      @Dementiurge

      Thanks for the heads-up. I'll study the blueprint system based on what you just said and will share my findings with everyone interested in creating a custom animated crosshair.
      {S.o.W}DeathMask, 9 times CWC UT2003, 1 time EMKTC.
      Custom crosshairs - SoW
      Create you own crustom crosshair - Tutorial
      CTF-SoW-LiandriDocks
      DM-Caladbolg (MaskTest)

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