It'd be great if we didn't have to bind every bindable function to some key. Like the translocator for example, I use Q to switch to the translocator, but I don't want a toggle, I wanna be able to mash a button and be certain that I have that weapon out. It's not a big problem to map all the useless stuff like nextweapon, previousweapon, translocator toggle etc. to the numeric keypad, but there's quite a few of these functions by now, and I suspect there'll be more. So please, Epic, let me map the functions I need, warn me about missing mappings if that's necessary, but don't force me to bind 'em all =)
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Forced binding of every function
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Agreed. I can't play this game without a taunt button. This is ****ing ridiculous.
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Originally posted by Calypto View PostAgreed. I can't play this game without a taunt button. This is ****ing ridiculous.
(Just joking xD xD xD)
-Luigi Rapetta (rapfamily4)
My projects list: Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant
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"Sorry guys for being afk for 15 minutes. I was trapped in the control settings."
Well it is in fact a little annoying that you have to bind every function to a key before you can close that window. I also experienced this some time ago.
Talking about key bindings, Epic should urgently add one for taking screenshots.
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