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    #16
    Update

    Display Settings Menu - 800x600
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Name:	settings menu.jpg
Views:	1
Size:	306.7 KB
ID:	330266

    Display Settings Menu - Widescreen
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Name:	settings menu-widescreen.jpg
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Size:	810.1 KB
ID:	330267

    Input - Mouse/Keyboard Settings Menu - 800x600
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Name:	input-m-ky-settings.jpg
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Size:	286.1 KB
ID:	330268

    Input - Mouse/Keyboard Settings Menu - Widescreen
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Name:	input-m-ky-settings-widescreen.jpg
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Size:	770.6 KB
ID:	330269

    Input - Controls- Movement Settings Menu - 800x600
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Name:	Input-Controls-Movement-Settings Menu.jpg
Views:	1
Size:	280.4 KB
ID:	330270

    Input - Controls- Movement Settings Menu - Widescreen
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Name:	Input-Controls-Movement-Settings Menu-widescreen.jpg
Views:	1
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ID:	330271
    Last edited by SDAHeatWave; 09-05-2014, 04:36 PM.
    History: UT99 (2003 - 2007; 2009 - Now) UT2k4: (2005-2007), UT3 (2008-2009)
    UT Nicknames: Shotman, HeatWave, MY_KID
    UT Clan: -={SDA}=- (Sniping Death Angles) and zsu (Zark Snipers United)
    UT Main Menu Design

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      #17
      Input - Advanced Settings - User.ini Settings Menu - 800x600
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Name:	Input-Advance-User Settings.jpg
Views:	1
Size:	288.2 KB
ID:	330283

      Input - Advanced Settings - User.ini Settings Menu - Widescreen
      Click image for larger version

Name:	Input-Advance-User Settings-Widescreen.jpg
Views:	1
Size:	762.4 KB
ID:	330284
      History: UT99 (2003 - 2007; 2009 - Now) UT2k4: (2005-2007), UT3 (2008-2009)
      UT Nicknames: Shotman, HeatWave, MY_KID
      UT Clan: -={SDA}=- (Sniping Death Angles) and zsu (Zark Snipers United)
      UT Main Menu Design

      Comment


        #18
        For the User.ini and Controls, I was thinking that players should choose or create a new user.ini of their desire. Therefore instead of having only one user ini for all game types, it should be possible to have multiple inis for different gametypes. Not only was I thinking about game types but maybe for those people that want to test out another player's or a professional level player's inis to test out. The keyboard picture might be nerfed but I don't know, My intention for the keyboard picture is so for the player to visualize what keys are not taken for you to bind them with something.

        Settings->Input->Advanced Settings (User and UnrealTournmanet inis file)
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Name:	Settings-Input-Advanced Settings Menu.jpg
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ID:	330363

        Settings->Input->Keyboard/Mouse Settings
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Name:	Settings-Input-M-K Settings Menu.jpg
Views:	1
Size:	295.1 KB
ID:	330364
        History: UT99 (2003 - 2007; 2009 - Now) UT2k4: (2005-2007), UT3 (2008-2009)
        UT Nicknames: Shotman, HeatWave, MY_KID
        UT Clan: -={SDA}=- (Sniping Death Angles) and zsu (Zark Snipers United)
        UT Main Menu Design

        Comment


          #19
          Originally posted by SDAHeatWave View Post
          Edit 1:
          [ATTACH=CONFIG]6269[/ATTACH]
          I think that if you want to make e-sport game of it with hug on-line playerbase you should create main menu in way that players feel that he is already in game lobby. Look for Starcraft2 (particularly Wings of Liberty), League of Legends or World of Tanks. In subconciously encourage to play online instad of beating down bots in campaign and then stopping playing.
          Unofficial Enforcer Model
          Redesigning Enforcer Firemodes

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