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    I figured since you all get to play with it tomorrow....



    It's based on your design only setup to match the HUD and such. Feel free to suggest changes or ideas or better yet.. find me some decent fonts (must be covered by the Open Font License).
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      Sweet, good work.
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        Looking good! Can't wait to try it out tomorrow along with the HUD updates.
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          Very nice

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            jeez, great job

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              Very very good

              I was working on a polished version of the last scoreboard concept, but it's not finished yet. Probably I will post the update this weekend.

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                Originally posted by JoeWilcox View Post
                or better yet.. find me some decent fonts (must be covered by the Open Font License).
                Did some quick Googling.

                http://openfontlibrary.org/en/font/comfortaa
                http://openfontlibrary.org/en/font/freeuniversal
                http://openfontlibrary.org/en/font/anke
                http://openfontlibrary.org/en/font/ponyo

                Not sure of the suitability of these, but hey, you asked for suggestions, and they're all licensed under OFL.

                [ SPECS | ASRock X99 Extreme3 | Intel Core i7-5820K @3.3GHz | 16GB DDR4-2133 | GIGABYTE Windforce GTX760 OC 2GB | WD Blue 1TB ]
                Originally posted by cafe
                You need to take a DM-Chill pill.

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                  A preview

                  In-game (gold square indicates the Player)



                  End-game (difference is the bottom tab that is clickable)




                  Outcome when clicking such tabs

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                    I know we're not going to the colored-scoreboard routes for now, so take it as it is. This was done before your official update, Joe

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                      Just a silly aside there Dark, an IP beginning with octet 63 is an NA IP 90% of the time. :P (though I guess this would explain how Epic empolyees were getting pings of around 10 to the Polish server in your other screens :U)

                      I love the look of that scoreboard, though!

                      [ SPECS | ASRock X99 Extreme3 | Intel Core i7-5820K @3.3GHz | 16GB DDR4-2133 | GIGABYTE Windforce GTX760 OC 2GB | WD Blue 1TB ]
                      Originally posted by cafe
                      You need to take a DM-Chill pill.

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                        Well, I was using random numbers for all this eheh

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                          Here we go, I just finished what I had in mind.

                          I'm starting with the "In-game" scoreboard: the idea is to have the HUD hidden when the players wants to see the scoreboard, so that all the space on screen can be used. The bottom bar indicates the server where the match is hosted and the general rules for the game in progress. The gold box indicates the Player (meaning You, the one who is playing).

                          Who is new here: all concepts are based on 32-players gametypes (in this case CTF for 32p.)

                          Remind: This was done before the official update by Joe. That's why I didn't change the background colors for each string (based on team's colors).

                          *Scoreboard concept when game is in progress*




                          Now onto the "End-game" scoreboard. I choose to have it lasting for approx. 45 seconds.
                          First difference is the bottom bar: now everything is clickable and each button opens a new window with information and options. When the mouse is placed on them, text and lines are colored in gold. When the mouse is placed on each nickname/gamertag, a white box appears and the background color is at full opacity. If you click on it, you'll find options like "Mute", "Avoid", ...

                          *Scoreboard concept - End Game - Clicking buttons and choosing profiles*













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                            ...continuing...

                            Still on the End Game Scoreabord, a new idea: a slidable scoreboard. When placing the mouse around the end of the old 4:3 safe area, the player has the ability of consulting more information regarding the ended match. You can find three row examples below and these are other possible features:

                            - Players' Awards
                            - Gametype-related awards (see below)
                            - Kill Stats (see below)
                            - Player's performances
                            - Damage Stats
                            - Deaths+Damages concentration map (see below)
                            *Scoreboard concept - End Game - Slides*









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                              ...continuing...

                              and I'm ending this update with an extra feature. Someone may not like it because of the Metro style or because it's too Windows-like. But I'll throw it here anyway.

                              By clicking "Next match xx:xx" on the scoreboard the player goes to the voting menu. That's what I came up with.

                              (Background and map pictures are not mine; inspired by DDRRE own's concept)





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                                Hey Dark, just dropping by to say good work on your end game boards The thread has come a long way and I prefer your board to the newest one in the official HUD so far. May be a minor thing but I think the color choices are an important factor, the official board and many of your older designs just seemed too cheery for a UT game but the darker blue and red seem to be right on target with the feel of the game. As far as the bright windows board, it's good but I would view this as a Mirrors Edge sort of vibe to it. Maybe when we finally release the game we can have an option of a dark hud (ala UT classic) and a bright HUD (ala people who love white future ipad stuff) similar to how you can edit the theme in the forums with a drop down menu.

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