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    Originally posted by FirebornForm View Post
    Hey Dark, just dropping by to say good work on your end game boards The thread has come a long way and I prefer your board to the newest one in the official HUD so far. May be a minor thing but I think the color choices are an important factor, the official board and many of your older designs just seemed too cheery for a UT game but the darker blue and red seem to be right on target with the feel of the game. As far as the bright windows board, it's good but I would view this as a Mirrors Edge sort of vibe to it. Maybe when we finally release the game we can have an option of a dark hud (ala UT classic) and a bright HUD (ala people who love white future ipad stuff) similar to how you can edit the theme in the forums with a drop down menu.
    hey! Thank you Fireborn

    Regarding the voting board I may try a darker version. I know it's too out-of the game mood. But I had fun doing it and here it is as an extra
    Your idea is good, something tells me it won't be there at launch or just marketplace stuff

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      What is "avoid" supposed to be, exactly?

      UT4 modding discussion: irc.globalgamers.net #UTModders
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        presumably tells matchmaking to avoid putting you in games with that person.

        Also I really like the heatmapping and weapon stats pages.

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          These are just flat out awesome. Frankly, the scoreboard looks SO MUCH BETTER after copying this design. That concept of sliding panels at the end of the game for stats is great. Also, I can only dream that we could have level heatmaps in the game by default.
          HABOUJI! Ouboudah! Batai d'va!
          BeyondUnreal - Liandri Archives [An extensive repository of Unreal lore.] - Join us on IRC [irc.utchat.com - #beyondunreal]

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            Originally posted by NATO_chrisjm View Post
            presumably tells matchmaking to avoid putting you in games with that person.
            Yup, exactly.

            Thank you guys for your kind words. They make me happy on a sad day

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              Since some of you asked me privately to share the PSDs, here's the complete folder

              https://www.dropbox.com/sh/gbxdzi8ey...cZKXTbMDa?dl=0

              Some PSDs may contain empty or hidden levels, just ignore them.

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                Good work on the scoreboards!

                I guess the ideal solution is for scoreboards to change as more people join the server. You can add more information in with lower player numbers and I think the main bit that was missing was player ranks as (whilst they are not particularly accurate), it's nice to know how you're doing compared to other players.

                I do like seeing a kind of profile of players at the end of the game - how much did they attack, defend, cover... how many kills and deaths did they get... which weapons did they use... how many power-ups did they take?

                I think it's quite nice to be able to scroll through the players and I thought of a bar chart way to compare player to player easily and posted it here: https://forums.unrealtournament.com/...-User-Profiles

                I'm just not great with graphics - I'm sure you could do a better job!

                What would be nice too would be a kind of timeline for the player... like

                Joined........EFC Kill...............Assist....Assist....EFC Kill...........EFC Kill........Flag Cap......Assist......End

                Probably with icons to save space. It could also work on the game overview screen.

                [J]........[K].......[A]..[A]......[K].............[E]
                .|.....|.....|...|......|.....|.........|......... .......|
                ......[K]......[K].......................................
                Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

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                  I'd like to see total damage given and received after match. It's definitely one of the most important stats (the most important for me), but its constantly ignored...
                  http://forum.unreal.pl/image.php?u=2...ine=1223384883
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                    Originally posted by rAge. View Post
                    I'd like to see total damage given and received after match. It's definitely one of the most important stats (the most important for me), but its constantly ignored...
                    I think this one is coming in the next release!
                    Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

                    My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

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                      3 years on and this is infinitely better than what we currently have! what happened :|

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                        any way to download this?
                        Projects: UT4BombingRun | UTCC wiki

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