Announcement

Collapse
No announcement yet.

End Game Scoreboard and statistics

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    any way to download this?

    Leave a comment:


  • replied
    3 years on and this is infinitely better than what we currently have! what happened :|

    Leave a comment:


  • replied
    Originally posted by rAge. View Post
    I'd like to see total damage given and received after match. It's definitely one of the most important stats (the most important for me), but its constantly ignored...
    I think this one is coming in the next release!

    Leave a comment:


  • replied
    I'd like to see total damage given and received after match. It's definitely one of the most important stats (the most important for me), but its constantly ignored...

    Leave a comment:


  • replied
    Good work on the scoreboards!

    I guess the ideal solution is for scoreboards to change as more people join the server. You can add more information in with lower player numbers and I think the main bit that was missing was player ranks as (whilst they are not particularly accurate), it's nice to know how you're doing compared to other players.

    I do like seeing a kind of profile of players at the end of the game - how much did they attack, defend, cover... how many kills and deaths did they get... which weapons did they use... how many power-ups did they take?

    I think it's quite nice to be able to scroll through the players and I thought of a bar chart way to compare player to player easily and posted it here: https://forums.unrealtournament.com/...-User-Profiles

    I'm just not great with graphics - I'm sure you could do a better job!

    What would be nice too would be a kind of timeline for the player... like

    Joined........EFC Kill...............Assist....Assist....EFC Kill...........EFC Kill........Flag Cap......Assist......End

    Probably with icons to save space. It could also work on the game overview screen.

    [J]........[K].......[A]..[A]......[K].............[E]
    .|.....|.....|...|......|.....|.........|......... .......|
    ......[K]......[K].......................................

    Leave a comment:


  • replied
    Since some of you asked me privately to share the PSDs, here's the complete folder

    https://www.dropbox.com/sh/gbxdzi8ey...cZKXTbMDa?dl=0

    Some PSDs may contain empty or hidden levels, just ignore them.

    Leave a comment:


  • replied
    Originally posted by NATO_chrisjm View Post
    presumably tells matchmaking to avoid putting you in games with that person.
    Yup, exactly.

    Thank you guys for your kind words. They make me happy on a sad day

    Leave a comment:


  • replied
    These are just flat out awesome. Frankly, the scoreboard looks SO MUCH BETTER after copying this design. That concept of sliding panels at the end of the game for stats is great. Also, I can only dream that we could have level heatmaps in the game by default.

    Leave a comment:


  • replied
    presumably tells matchmaking to avoid putting you in games with that person.

    Also I really like the heatmapping and weapon stats pages.

    Leave a comment:


  • replied
    What is "avoid" supposed to be, exactly?

    Leave a comment:


  • replied
    Originally posted by FirebornForm View Post
    Hey Dark, just dropping by to say good work on your end game boards The thread has come a long way and I prefer your board to the newest one in the official HUD so far. May be a minor thing but I think the color choices are an important factor, the official board and many of your older designs just seemed too cheery for a UT game but the darker blue and red seem to be right on target with the feel of the game. As far as the bright windows board, it's good but I would view this as a Mirrors Edge sort of vibe to it. Maybe when we finally release the game we can have an option of a dark hud (ala UT classic) and a bright HUD (ala people who love white future ipad stuff) similar to how you can edit the theme in the forums with a drop down menu.
    hey! Thank you Fireborn

    Regarding the voting board I may try a darker version. I know it's too out-of the game mood. But I had fun doing it and here it is as an extra
    Your idea is good, something tells me it won't be there at launch or just marketplace stuff

    Leave a comment:


  • replied
    Hey Dark, just dropping by to say good work on your end game boards The thread has come a long way and I prefer your board to the newest one in the official HUD so far. May be a minor thing but I think the color choices are an important factor, the official board and many of your older designs just seemed too cheery for a UT game but the darker blue and red seem to be right on target with the feel of the game. As far as the bright windows board, it's good but I would view this as a Mirrors Edge sort of vibe to it. Maybe when we finally release the game we can have an option of a dark hud (ala UT classic) and a bright HUD (ala people who love white future ipad stuff) similar to how you can edit the theme in the forums with a drop down menu.

    Leave a comment:


  • replied
    ...continuing...

    and I'm ending this update with an extra feature. Someone may not like it because of the Metro style or because it's too Windows-like. But I'll throw it here anyway.

    By clicking "Next match xx:xx" on the scoreboard the player goes to the voting menu. That's what I came up with.

    (Background and map pictures are not mine; inspired by DDRRE own's concept)





    Attached Files

    Leave a comment:


  • replied
    ...continuing...

    Still on the End Game Scoreabord, a new idea: a slidable scoreboard. When placing the mouse around the end of the old 4:3 safe area, the player has the ability of consulting more information regarding the ended match. You can find three row examples below and these are other possible features:

    - Players' Awards
    - Gametype-related awards (see below)
    - Kill Stats (see below)
    - Player's performances
    - Damage Stats
    - Deaths+Damages concentration map (see below)
    *Scoreboard concept - End Game - Slides*









    Attached Files

    Leave a comment:


  • replied
    Here we go, I just finished what I had in mind.

    I'm starting with the "In-game" scoreboard: the idea is to have the HUD hidden when the players wants to see the scoreboard, so that all the space on screen can be used. The bottom bar indicates the server where the match is hosted and the general rules for the game in progress. The gold box indicates the Player (meaning You, the one who is playing).

    Who is new here: all concepts are based on 32-players gametypes (in this case CTF for 32p.)

    Remind: This was done before the official update by Joe. That's why I didn't change the background colors for each string (based on team's colors).

    *Scoreboard concept when game is in progress*




    Now onto the "End-game" scoreboard. I choose to have it lasting for approx. 45 seconds.
    First difference is the bottom bar: now everything is clickable and each button opens a new window with information and options. When the mouse is placed on them, text and lines are colored in gold. When the mouse is placed on each nickname/gamertag, a white box appears and the background color is at full opacity. If you click on it, you'll find options like "Mute", "Avoid", ...

    *Scoreboard concept - End Game - Clicking buttons and choosing profiles*













    Attached Files

    Leave a comment:

Working...
X