Originally posted by HeisenbergTrip
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Unreal Tournament I would say is less eSports than a game that incorporates eSports, and we have a long way to go to develop Unreal Tournament to a state where we can truly see what it needs and what it does not. I look at menus of these other games and struggle to find the advantages you claim exist. Literally 1/3 of the screen space of the League of Legends "portal" is eaten up talking about patch notes and promoting other games. The features you point to are sometimes layers deep compared to what I have done. The DOTA 2 menu has basically the same items I have included but less logically organized. I have organized the information in a manner that will be familiar to UT players of pretty much all generations, while adding elements desirable to those from outside the series.
There could be other things I can do with the space, but strongly believe at least that we should not clutter the screen with random videos with some vague association to the game or promoting other games. If there are some specific vital social or esports elements you think are missing, spell them out and spell out how they are actually vital to UT.
Thanks.
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