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Call to Action - Weapon Icons

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  • replied
    Originally posted by RattleSN4K3 View Post
    As this is quite fun , I created minimalistic/"arcadey" icons.

    Minimalistic icons

    Set
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version


    Single weapons
    BioRifle:
    [ATTACH=CONFIG]9548[/ATTACH]
    Enforcer:
    [ATTACH=CONFIG]9559[/ATTACH]
    Flak Cannon:
    [ATTACH=CONFIG]9550[/ATTACH]
    Impact Hammer:
    [ATTACH=CONFIG]9551[/ATTACH]
    Link Gun:
    [ATTACH=CONFIG]9552[/ATTACH]
    Redeemer:
    [ATTACH=CONFIG]9553[/ATTACH]
    Rocket Launcher:
    [ATTACH=CONFIG]9554[/ATTACH]
    Shock Rifle:
    [ATTACH=CONFIG]9555[/ATTACH]
    Sniper Rifle:
    [ATTACH=CONFIG]9556[/ATTACH]
    Stinger:
    [ATTACH=CONFIG]9557[/ATTACH]
    Translocator:
    [ATTACH=CONFIG]9558[/ATTACH]
    I'm not going to lie, I REALLY like these. I think I would make the enforcer one larger to match the relative size of the rest of the guns, but good work!

    That stinger.... omg. Gyah, they are all so good...

    Leave a comment:


  • replied
    As this is quite fun , I created minimalistic/"arcadey" icons.

    Minimalistic icons

    Set
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version


    Single weapons
    BioRifle:
    Click image for larger version

Name:	BioRifle.png
Views:	1
Size:	2.4 KB
ID:	331488
    Enforcer:
    Click image for larger version

Name:	Enforcer.png
Views:	1
Size:	860 Bytes
ID:	331498
    Flak Cannon:
    Click image for larger version

Name:	FlakCannon.png
Views:	1
Size:	412 Bytes
ID:	331489
    Impact Hammer:
    Click image for larger version

Name:	ImpactHammer.png
Views:	1
Size:	538 Bytes
ID:	331490
    Link Gun:
    Click image for larger version

Name:	LinkGun.png
Views:	1
Size:	2.3 KB
ID:	331491
    Redeemer:
    Click image for larger version

Name:	Redeemer.png
Views:	1
Size:	636 Bytes
ID:	331492
    Rocket Launcher:
    Click image for larger version

Name:	RocketLauncher.png
Views:	1
Size:	523 Bytes
ID:	331493
    Shock Rifle:
    Click image for larger version

Name:	ShockRifle.png
Views:	1
Size:	1.1 KB
ID:	331494
    Sniper Rifle:
    Click image for larger version

Name:	SniperRifle.png
Views:	1
Size:	503 Bytes
ID:	331495
    Stinger:
    Click image for larger version

Name:	Stinger.png
Views:	1
Size:	637 Bytes
ID:	331496
    Translocator:
    Click image for larger version

Name:	Translocator.png
Views:	1
Size:	397 Bytes
ID:	331497
    Attached Files
    Last edited by RattleSN4K3; 10-29-2014, 03:26 PM.

    Leave a comment:


  • replied
    As not being an artist, it is hard to me to acutally create proper icons so these may only be concepts (not polished in any sense). As seen in my previous icons, i tried to highlight what each weapon represent. Something what Joe said in the previous post.

    Iconized models
    Here's my complete set (without Avril and instagib). I basically used only 3 colors (+1 for the outline which would be white). Dark Gray, Bright Gray and the weapon color:
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version


    Single weapon
    BioRifle:
    Click image for larger version

Name:	BioRifle.png
Views:	2
Size:	19.2 KB
ID:	331487
    Enforcer:
    Click image for larger version

Name:	Enforcer.png
Views:	1
Size:	9.1 KB
ID:	331475
    Flak Cannon:
    Click image for larger version

Name:	FlakCannon.png
Views:	1
Size:	15.9 KB
ID:	331476
    Impact Hammer:
    Click image for larger version

Name:	ImapctHammer.png
Views:	1
Size:	16.9 KB
ID:	331477
    Link Gun:
    Click image for larger version

Name:	LinkGun.png
Views:	1
Size:	17.5 KB
ID:	331478
    Redeemer:
    Click image for larger version

Name:	Redeemer.png
Views:	1
Size:	24.7 KB
ID:	331480
    Rocket Launcher:
    Click image for larger version

Name:	RocketLauncherNew.png
Views:	1
Size:	9.9 KB
ID:	331481
    Shock Rifle:
    Click image for larger version

Name:	ShockRifleNew.png
Views:	1
Size:	7.1 KB
ID:	331482
    Sniper Rifle:
    Click image for larger version

Name:	SniperRifle.png
Views:	1
Size:	10.0 KB
ID:	331483
    Stinger:
    Click image for larger version

Name:	Stinger.png
Views:	1
Size:	8.9 KB
ID:	331484
    Translocator:
    Click image for larger version

Name:	Translocator.png
Views:	1
Size:	10.2 KB
ID:	331485
    Alternatives
    LinkGun alternative:
    Click image for larger version

Name:	LinkGun_Alt1.png
Views:	1
Size:	17.6 KB
ID:	331479
    Tranlocator alternative:
    Click image for larger version

Name:	Translocator_Alt1.png
Views:	1
Size:	11.3 KB
ID:	331486
    Attached Files
    Last edited by RattleSN4K3; 10-29-2014, 03:09 PM.

    Leave a comment:


  • replied
    Originally posted by HenrikRyosa View Post
    I'm going to go out on a limb and say that regardless of what UT3 has, certain elements will make the silhouettes more recognizable based on series tradition, and that's what we should aim for recognizing here, while staying close to the UT3 look in other regards.

    For example with the shock, that weapon has normally had a big core under the barrel - the ammo pickup, basically. This differentiates it from the sniper rifle, especially.

    The Enforcer normally has a big ammo clip hanging downward, not sideways, it doesn't take much to see "Enforcer": basically handgun + big fat magazine, so this should be in the profile.

    Certain other weapons have changed too much from game to game and in those cases, we should defer to UT3's designs for now.

    Just my take.
    I completely agree with this. In fact, I'd go one step further and say that the weapon icons should only have the barest resemblance to the actual guns.

    Which is why something like this:
    Originally posted by RattleSN4K3 View Post
    As written before, I would iconize the weapons.

    So I created iconized images for the RocketLauncher and ShockRifle. I'm not a big artist, so don't judge me on that ^^.
    [ATTACH=CONFIG]9485[/ATTACH]
    [ATTACH=CONFIG]9486[/ATTACH]
    Looks really great to me. Sure, they are not perfect but I love that concept. It kind of emphasizes the use of the respective guns but it doesn't really have the exact same style as the weapon. It's possible that for certain weapon models selected for the game even that these icons would continue to work with very little change.

    Leave a comment:


  • replied
    While I think this is a good avenue to walk down I'd also like to see someone going more outside the box. While we don't want to go Quake style arcadey icons I'd like to see someone attempt to take the highlighting features of a weapon and build a icon out of it. For example, the 3 barrels of the RL or the front/end of the Flak. I'm not sure exactly what this should be

    Leave a comment:


  • replied
    Originally posted by FirebornForm View Post
    DarkAp did the deformed concepts off what I did not me. What you did above is basically silhouette form which is fine. I'm cutting out majority of the colors as I go, about to update a monochrome version (the details are just because it's strictly from UT3 1:1 they'll be out the door soon.

    EDIT:
    Updated with black background and monochrome vibrant colors, I think it's pretty easy to tell them apart even at tiny sizes. This is very close to just silhouette reads.


    For now I removed all the details in the Enforcer as it was just being problematic on the read.
    Went with more of a ice turquoise for the Link Gun as suggested by someone else, ice blue was too close to neon blue for the stinger.

    I still believe that those images have way way too much details in them to be distinguishable. the problem is that we don't have to start from copying the shape in the images, but we have to start from 0, grabbing inspiration from them.

    If I will have time after work and after the HUD stuff, I will try to draw a couple

    Leave a comment:


  • replied
    DarkAp did the deformed concepts off what I did not me. What you did above is basically silhouette form which is fine. I'm cutting out majority of the colors as I go, about to update a monochrome version (the details are just because it's strictly from UT3 1:1 they'll be out the door soon.

    EDIT:
    Updated with black background and monochrome vibrant colors, I think it's pretty easy to tell them apart even at tiny sizes. This is very close to just silhouette reads.


    For now I removed all the details in the Enforcer as it was just being problematic on the read.
    Went with more of a ice turquoise for the Link Gun as suggested by someone else, ice blue was too close to neon blue for the stinger.
    Last edited by FirebornForm; 10-29-2014, 10:29 AM.

    Leave a comment:


  • replied
    Imo, the weapon icons should only represent the general shape of the gun. Most icons I see here have a lot of noise going on with detail. I am not sure about over-emphasizing some shapes like Fireborn showed with his deformed concepts. The front of the Sniper now reminds me a lot of the Shock rifle.

    I made a really quick and dirty paint job with the sniper concept of FirebornForm (Hope you don't mind) to show how I'd imagine weapon icons. I tried to remove as muchs detail as possible and made it uni-color.
    Click image for larger version

Name:	Xu5oY0w.png
Views:	1
Size:	15.7 KB
ID:	331463

    Leave a comment:


  • replied
    Originally posted by FirebornForm View Post

    If you werent talking about the enforcer green/gray-silver which one are you talking about?
    I was asking just to know the answer and add another color as a possible choice

    Leave a comment:


  • replied
    Originally posted by JoeWilcox View Post
    The Rocket Launcher doesn't change color but I seem to remember the effects on the TL changing.
    Fair enough. So would the transloc effects remain consistent with the color-code on red or blue? or just the icon. There was rocket changing FX in teams in UT3 but I'm not really a fan of that. Just makes the rockets look like energy weapons.

    Leave a comment:


  • replied
    The Rocket Launcher doesn't change color but I seem to remember the effects on the TL changing.

    Leave a comment:


  • replied
    Your right rockets are red too. I don't get what Epic's perceived problems are with some colors that never change in HUDs, would people confuse being on the wrong team just because the transloc was red and they're blue team? I don't think so but it seems like that's what Epic thinks.

    If you werent talking about the enforcer green/gray-silver which one are you talking about?

    Leave a comment:


  • replied
    Originally posted by FirebornForm View Post
    Joe said Transloc should avoid being reds or blues per team-use. I might try out brown for the hammer as mentioned earlier in the thread but not sure if I'll like it (probably not)

    If you're talking about the Enforcer, I'd say it would be best to have it be just green monochrome but Joe specifically stated green/gray. I'll probably change it to monochrome next update anyways though, for consistency with the other guns.
    Well, Rocket it's red too but not for team-use either. Joe was a bit inconsistent when he spoke about this.

    No, I wasn't talking about the Enforcer, but one of the numerous other guns out there.

    Leave a comment:


  • replied
    Joe said Transloc should avoid being reds or blues per team-use. I might try out brown for the hammer as mentioned earlier in the thread but not sure if I'll like it (probably not)

    If you're talking about the Enforcer, I'd say it would be best to have it be just green monochrome but Joe specifically stated green/gray. I'll probably change it to monochrome next update anyways though, for consistency with the other guns.

    Leave a comment:


  • replied
    Originally posted by FirebornForm View Post
    Oh yeah I was definitely planning on deformation of the guns it's kind of like a caricature except not silly. Since I'm going to be doing the Hammer later, and the Redeemer what kind of colors do you think would be good to "code" those with? For now I'm going with transloc = orange, but the Hammer has been typically orange outside of 2K when it was the green shield gun. I'm also going to be doing a black background on my next post since people have a lot of dark HUDs which is fine by me, dark always contrasts better and it'll help with the gun icons.
    The color palette is limited (we can't create new colors :P ), you can try different shades of red for both the Rocket and Translocator. So making the Hammer orange.

    Another consideration, since the HUDs have all a dark background, it's considered a bad move to have one of the guns white and with another color associated for small elements?

    Leave a comment:

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