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Call to Action - Weapon Icons
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lebowski repliedIf I may add I have always linked:
Hammer = orange
Translocator = dark blue
Mini = silver
Redeemer = white/greyish
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RattleSN4K3 repliedYou can get perspective higher resolutions icons here:
https://forums.epicgames.com/threads...ew-site-update
There is also this collection of perspective icons (without a white glow)
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JoeWilcox repliedOriginally posted by TheWhiteDragon View Postbut I think Joe might be saying that quake style icons could be fair game? That would certainly fit the requirements. Joe, could you please clarify?
Quick note: Avril is not mentioned but shown.
which would be difficult at this stage since we don't have most of the modelsLast edited by JoeWilcox; 10-28-2014, 01:23 PM.
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JoeWilcox repliedOriginally posted by FirebornForm View PostIsn't this far too early to start requesting? We still don't know what most of the weapons will look like, as far as I know the only officially chosen designs are the Enforcer and the Flak Canon. Don't we need to have the rest decided before we start making icons? Even as a more stylized approaches, it's kind of necessary to know what the gun's they're supposed to represent look like. I would think anyways.
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Danielito repliedRight now, the best thing to do, would be to iconize the projectiles of the weapons.
Actually I think this will end up with the best possible readability and shortest learning curve. Making stylized icons of the UT3 weapons seems like a waste of time.
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Wail repliedMy preference would be for silhouettes of the actual models, which would be difficult at this stage since we don't have most of the models. I'd rather not go for pure iconization (though I don't oppose it existing as an option). Perhaps the point here is to use the UT3 weapons as temporary until we know the general outline of the UT4 weaponry.
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TheWhiteDragon repliedOriginally posted by FirebornForm View PostIsn't this far too early to start requesting? We still don't know what most of the weapons will look like, as far as I know the only officially chosen designs are the Enforcer and the Flak Canon. Don't we need to have the rest decided before we start making icons? Even as a more stylized approaches, it's kind of necessary to know what the gun's they're supposed to represent look like. I would think anyways.
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FirebornForm repliedIsn't this far too early to start requesting? We still don't know what most of the weapons will look like, as far as I know the only officially chosen designs are the Enforcer and the Flak Canon. Don't we need to have the rest decided before we start making icons? Even as a more stylized approaches, it's kind of necessary to know what the gun's they're supposed to represent look like. I would think anyways.
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DarkAp89 repliedHey Joe, could we have an higher resolution version of these weapons?
Thank you
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JoeWilcox started a topic Call to Action - Weapon IconsCall to Action - Weapon Icons
Hi everyone, with the success of our HUD thread we want to start moving forward in designing the various icons that will represent the weapons in the game. It's no secret that UT3's weapon icons were less than ideal.
Detailed renderings look great at full resolution but once they are scaled (for example on the weapon bar) all of the detail becomes muddy and lost. So moving forward, we would like to explore a more iconized look. Something that is immediately recognizable as the weapon but something that can scale and rotate well. While working on these icons, please keep in mind that most weapons have a color associated with them so we want the icon to reflect that. Using the color will help associate the big red weapon on the screen with the proper red weapon icon on the weapon bar.
Red = Rocket Launcher
Yellow = Flak
Purple = Shock
Neon Green = Bio
Ice Blue = Link
Dark Green / Gray = Enforcer
Brown = Sniper
Neon Blue = Stinger
Gold = Lightning Gun (only included so we have the complete set)
The following weapons haven't been assigned a color: Impact Hammer, Redeemer, Translocator, Mini-Gun.Tags: None
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