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Call to Action - Weapon Icons

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  • replied
    using blue or red from the TL is problematic as it's used in a team game.

    Leave a comment:


  • replied
    If I may add I have always linked:
    Hammer = orange
    Translocator = dark blue
    Mini = silver
    Redeemer = white/greyish

    Leave a comment:


  • replied
    oh god, that was one of my biggest issues! ty for opening this issue!
    Last edited by piemo; 10-28-2014, 02:14 PM.

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  • replied
    You can get perspective higher resolutions icons here:
    https://forums.epicgames.com/threads...ew-site-update

    There is also this collection of perspective icons (without a white glow)
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Attached Files

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  • replied
    Originally posted by TheWhiteDragon View Post
    but I think Joe might be saying that quake style icons could be fair game? That would certainly fit the requirements. Joe, could you please clarify?
    I wouldn't stop someone from designing them because there is the marketplace, out but no, we are not interested in non-related icons like Quake. By iconic I mean simple representations of the current weapon. A silhouette would be fine, a simplified paint over, etc.

    Quick note: Avril is not mentioned but shown.
    Yep forgot about it as we are not concentrating on vehicle gametypes at the moment.

    which would be difficult at this stage since we don't have most of the models
    You do.. the models in the game ARE the models we will be using.. until we don't. At that point we will make new art for it. But those are the models we are using.
    Last edited by JoeWilcox; 10-28-2014, 01:23 PM.

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  • replied
    Originally posted by FirebornForm View Post
    Isn't this far too early to start requesting? We still don't know what most of the weapons will look like, as far as I know the only officially chosen designs are the Enforcer and the Flak Canon. Don't we need to have the rest decided before we start making icons? Even as a more stylized approaches, it's kind of necessary to know what the gun's they're supposed to represent look like. I would think anyways.
    No, it's not too early. It's safe to assume that the current selection of weapons will be with us for a while. So it's time to start building icons for them. Will we have to build new icons when new weapon art comes online... yes.

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  • replied
    Originally posted by DarkAp89 View Post
    Hey Joe, could we have an higher resolution version of these weapons?
    Thank you
    Actually, I don't. Those are pulled right from UT3's hud art

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  • replied
    Right now, the best thing to do, would be to iconize the projectiles of the weapons.

    Actually I think this will end up with the best possible readability and shortest learning curve. Making stylized icons of the UT3 weapons seems like a waste of time.

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  • replied
    My preference would be for silhouettes of the actual models, which would be difficult at this stage since we don't have most of the models. I'd rather not go for pure iconization (though I don't oppose it existing as an option). Perhaps the point here is to use the UT3 weapons as temporary until we know the general outline of the UT4 weaponry.

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  • replied
    Originally posted by FirebornForm View Post
    Isn't this far too early to start requesting? We still don't know what most of the weapons will look like, as far as I know the only officially chosen designs are the Enforcer and the Flak Canon. Don't we need to have the rest decided before we start making icons? Even as a more stylized approaches, it's kind of necessary to know what the gun's they're supposed to represent look like. I would think anyways.
    That was my first thought, but I think Joe might be saying that quake style icons could be fair game? That would certainly fit the requirements. Joe, could you please clarify?

    Leave a comment:


  • replied
    Quick note: Avril is not mentioned but shown.

    Leave a comment:


  • replied
    Isn't this far too early to start requesting? We still don't know what most of the weapons will look like, as far as I know the only officially chosen designs are the Enforcer and the Flak Canon. Don't we need to have the rest decided before we start making icons? Even as a more stylized approaches, it's kind of necessary to know what the gun's they're supposed to represent look like. I would think anyways.

    Leave a comment:


  • replied
    Hey Joe, could we have an higher resolution version of these weapons?
    Thank you

    Leave a comment:


  • started a topic Call to Action - Weapon Icons

    Call to Action - Weapon Icons

    Hi everyone, with the success of our HUD thread we want to start moving forward in designing the various icons that will represent the weapons in the game. It's no secret that UT3's weapon icons were less than ideal.




    Detailed renderings look great at full resolution but once they are scaled (for example on the weapon bar) all of the detail becomes muddy and lost. So moving forward, we would like to explore a more iconized look. Something that is immediately recognizable as the weapon but something that can scale and rotate well. While working on these icons, please keep in mind that most weapons have a color associated with them so we want the icon to reflect that. Using the color will help associate the big red weapon on the screen with the proper red weapon icon on the weapon bar.

    Red = Rocket Launcher
    Yellow = Flak
    Purple = Shock
    Neon Green = Bio
    Ice Blue = Link
    Dark Green / Gray = Enforcer
    Brown = Sniper
    Neon Blue = Stinger
    Gold = Lightning Gun (only included so we have the complete set)

    The following weapons haven't been assigned a color: Impact Hammer, Redeemer, Translocator, Mini-Gun.
    Attached Files
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