The UT Weapon subforum should be used for discussions about the gameplay and design of weapons in Unreal Tournament.
Weapon design is a very broad reaching topic that is core to the overall UT experience. With heavy ties to both the core movement mechanics and level design, the discussions that we have in this forum are likely to have a strong overlap with other topics, so we want to keep this forum focused, specifically, on weapon mechanics and balance. Art-specific conversations should be directed to the art forums.
Our primary goal here is to establish a baseline of weapons and mechanics that best support UT gameplay. Obviously, everyone is going to have their favorites, and you’ll always be able to mod and create your own weapons – or updated versions of the official weapons – but before we get there, we’d love to hear your thoughts on what that “baseline” actually is! Please read these tips on how to be an effective design contributor:
http://forums.unrealengine.com/showt...nt-development
As always, we look forward to hearing from you!
- Jim Brown
Weapon design is a very broad reaching topic that is core to the overall UT experience. With heavy ties to both the core movement mechanics and level design, the discussions that we have in this forum are likely to have a strong overlap with other topics, so we want to keep this forum focused, specifically, on weapon mechanics and balance. Art-specific conversations should be directed to the art forums.
Our primary goal here is to establish a baseline of weapons and mechanics that best support UT gameplay. Obviously, everyone is going to have their favorites, and you’ll always be able to mod and create your own weapons – or updated versions of the official weapons – but before we get there, we’d love to hear your thoughts on what that “baseline” actually is! Please read these tips on how to be an effective design contributor:
http://forums.unrealengine.com/showt...nt-development
As always, we look forward to hearing from you!
- Jim Brown
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