Originally posted by Orion`
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In UT3 the only weapon I felt was slightly OP was Rocket Launcher which the stats showed too.
EDIT: It could have been UT3's rather unforgiving hitboxes and netcode that still made 45 dmg primary and 55 dmg 2ndary work pretty well too besides differences in movement and weapon parameters.
Right now I have 1643 combo kills but only 383 primary (4.3x less) and 313 2ndary core kills (5.2x less). For me this is too huge difference and it's not like I've tried to deliberately use combos only... I see similar huge differences for other players too between combo kills and primary/2ndary. Then again Combos, Rockets and Flak primary dominates the field still quite noticeably if looking purely at stats, of course they are the weapons of choice against 100hp+ guys so they should have significantly more kills but I still think they are somewhat too much dominating still despite slight nerfs here and there although rockets are starting to feel quite balanced now, more so than flak primary and shock combo. Rockets is like quite fine, the instant 100 hit is the only questionmark and things like UT99's acceleration on rockets would nerf close range efficiency slightly bit while keeping medium & long distance effiency untouched but then again a lot of players seems to dislike that. Flak primary has slightly too much dmg + easy to hit combined. Shock combo slightly hard to evade due large radius (or lacking movement evasive options such as too slow dodge).
A very slightly faster dodge might work favorably instead of further nerfing weapons at this point possibly.
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