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Pickup the Translocator!

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    Pickup the Translocator!

    Straight to the point here... One minor annoyance that I've found is that you can't pick up your translocator disc by walking over it as in previous versions. I really see no benefit in this!

    If I fire the disc by accident or as a distraction and want to then carry on fighting, I don't want to leave it around and I find myself still walking over it to pick it up and nothing happens. I then have to switch back to the translocator, recover the disc and switch back to a weapon... with the current weapon switch speed it just slows the game down needlessly.

    Please introduce this to the game
    Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

    My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

    #2
    You can always just hit primary again to cancel a disk FYI, always been like that.

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      #3
      From what I understand this is a planned feature, at least in regard to picking up broken/damaged discs.
      Come join us for pickup games http://ut4pugs.us

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        #4
        Originally posted by fb.pb View Post
        From what I understand this is a planned feature, at least in regard to picking up broken/damaged discs.
        Good - thanks

        Does anyone else feel like the disc slows down to much at the end. I'm constantly translocating too soon and missing where I want to get. I can't tell if it's that you don't actually go where the disc is, or maybe there are collision rules that changes where you spawn in some circumstances, or whether it fires out quickly and then slows right down at the end.

        Does anyone else get this problem? It doesn't quite feel right to me.
        Current Main Issues: Tri-Rox (Remove), Scoreboards lack player stats,Team Balance.

        My Pre-Alpha Highlights 2016 to early 2017 https://www.youtube.com/watch?v=IKlKQ349o8A | http://plays.tv/u/Smurgl

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          #5
          yeah i feel it tails off too soon, i'd love to see the actual numbers of how far along the slow-down/drag kicks in...however, i'd say in its current state it's not too bad.

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