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    Translocator Camera??

    Why more new versions do not preserve features of the old compare the Traslocatore of Unreal 2004 with Unreal Pre-Alpha

    Long Line Telltale



    You could see waves of enemies coming to the translocator...

    AND

    And the little camera that had the translocator


    Very useful to look at difficult sites

    These features are not included :: Unreal Pre-Alpha

    But it is not too late to be included



    Attached Files
    Last edited by Steve007iii; 01-24-2016, 11:36 AM.

    #2
    Uhuhuh, so cool! But this feature would need its own keybind.

    It should be adapted for the current gameplay.

    -Luigi Rapetta
    (rapfamily4)

    My projects list:
    Unreal Monsters | Armor Pickups | Dispersion Pistol for Invasion | Fusion Cannon - a Flak Cannon variant

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      #3
      Originally posted by rapfamily4 View Post
      Uhuhuh, so cool! But this feature would need its own keybind.

      It should be adapted for the current gameplay.
      not it did not need

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        #4
        It'd help with knowing where the disk is precisely. Right now, it's difficult to tell in some situations, and you end up teleporting either too early and miss a ledge, or too late and overshoot your target. It's made especially difficult because of the momentum transfer and lack of air control.

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          #5
          The trans' speed and sound from UT99 with added camera feature = awesome!
          www.mouserpad.com

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            #6
            There's a translocator camera pull request that's been waiting around since March 2015. I may compile it myself and play with it just to see if it works at all.
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              #7
              I'm also a fan of the trans-cam

              bind it to q

              get rid of toggle trans and replace it with (hold)Alt. Fire + Prim. Fire like in every other unreal game.

              bam!....

              ....sigh

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