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Fjaru's Flak cannon mod

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  • replied
    Oh! Here it is!
    I was looking to test your flak! I saw the youtube video from your channel and I was immediately interested!
    Very balanced implementation overall.
    The primary is really nice but I feel it needs a bit less projectile speed (thus range) and a bit wider spread.
    I am talking about really small changes around 5% (but not above)!
    This will complement the secondary implementation which is the real gem!
    Making the secondary spawn a second “primary shot” in order to extend the weapon's range is fantastic!
    From what I've seen in the bps there are not enough exposed components to balance/tweak all secondary “functions”. Thus I will not criticize (and I'm not bothered by) the behavior of the secondary shards!
    But I would like to see an increase in the TossZ value and a decrease of the speed of the flak ball.
    This will hopefully create a higher projectile travel curve. Can be used in situations in which you want to bypass a wall or other obstacles and contest a certain objective.
    My little feedback is this: adjust the primary a little bit to complement the secondary.
    Last edited by darksinn3r; 03-01-2016, 04:16 AM.

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  • replied
    Nice job so far! Hopefully Epic will take note!

    One suggestion, would it be possible to manually detonate the secondary flak ball in the air? So fire a flak ball, then press secondary fire again only now it manually detonates the flak ball wherever it is at. If you dont detonate it, it blows up on impact. Or maybe it bounces off the wall and rolls to a stop. It can still be detonated manually or it automatically blows up after a 5 second delay. This would be really fun, you can precision blow up people inside of rooms or behind corners or leave it on the ground as a trap.

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  • replied
    Originally posted by Fjaru View Post
    When I do this it just removes the flak ammo but does not add my ammo type to the level.
    And you're selecting the same BP in that dropdown as you are in Weapon Replacement? Their being removed implies that it can't find the asset in the asset registry correctly. I asked wail to test this with his and he said it is working...

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  • replied
    Originally posted by Sir_Brizz View Post
    It replaces it with the Ammo type that has your weapon set as the weapon for it.

    Basically on your AmmoPickup BP in the Class Defaults, there is an Ammo section with a Type in it. That type needs to be set to your Weapon BP.
    When I do this it just removes the flak ammo but does not add my ammo type to the level.

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  • replied
    Originally posted by Fjaru View Post
    The Weapon Replacement mutator does not replace the ammo type on the map. If I could make my flak use the same ammo as the vanilla flak then that would be a solution.
    It replaces it with the Ammo type that has your weapon set as the weapon for it.

    Basically on your AmmoPickup BP in the Class Defaults, there is an Ammo section with a Type in it. That type needs to be set to your Weapon BP.
    Last edited by Sir_Brizz; 02-17-2016, 03:22 PM.

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  • replied
    Originally posted by Sir_Brizz View Post
    I'm saying I made the Weapon Replacement mutator and I'm curious as to why using it for the replacement doesn't work
    This seems to be a problem with the Bio Launcher as well, if you use Weapon Replacement the weapon itself works but the ammo on the map is still for the normal Bio Rifle. Might be that Clawfist did something wrong but if Fjaru has the same problem it's most likely related to the Weapon Replacement mutator itself.

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  • replied
    Primary feels nice!

    Secondary should be slower and like it used to be.
    You could add your mode in another way. For example explode flak shell "on release" of sec fire or "click-and-hold" + "prim fire" to explode the shell. It is an interesting idea to play with.

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  • replied
    Originally posted by Sir_Brizz View Post
    I'm saying I made the Weapon Replacement mutator and I'm curious as to why using it for the replacement doesn't work
    The Weapon Replacement mutator does not replace the ammo type on the map. If I could make my flak use the same ammo as the vanilla flak then that would be a solution.

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  • replied
    Originally posted by Fjaru View Post
    Im not sure what you are saying, does the mod not work for you or are you asking how i got it to work?
    I'm saying I made the Weapon Replacement mutator and I'm curious as to why using it for the replacement doesn't work

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  • replied
    Yo fjaru. I really like the flak primary speed and sound but i kinda don't like the fact that the ball explode in the air, but it's a nice try !

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  • replied
    Wow, the primary is perfect! It's the more fun to use than default Flak and UP Flak. This is basically exactly what I would do if I could create my own Flak lol.

    As for some possible tweaks.. I would say it's a bit too easy to hit with it. Something to consider would be making the shards a little slower (somewhere between Epic's Flak and this). I like the damage but it does feel a bit weird that a point blank hit in the face doesn't kill a fresh spawn.

    Not sure yet how it would feel on the receiving end of this Flak, and it's hard to say from just playing with bots. It might be a bit too hard to avoid.

    As for the secondary... it feels like it would be really OP and I personally don't like the mid-air detonation idea. I'd rather have the normal secondary maybe with a slightly tweaked arc.

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  • replied
    Playing against bots this seems more fun to use, less frustrating to face and like it has a better skill curve than the current flak.

    It would feel more like the UT way of doing things if the secondary was slower, had more of an arc and only detonated mid air if you shot it with a shard.

    I miss the "In your face!"-announcer, maybe keep the center shard bonus damage but make it very short ranged combined with point collision shards so you have to be in melee range and aiming at the target to get it.

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  • replied
    Sounds are pretty cool, I like the primary and secondary looks pretty interesting. I was going to suggest something in the lines of manual detonation + bounce instead of explode on wall impact, but I guess it might overlap too much with bio launcher funzies.

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  • replied
    Originally posted by Sir_Brizz View Post
    How did you create your flak if the Weapon Replacement isn't working? It replaces the ammo with the ammo on the weapon....
    Im not sure what you are saying, does the mod not work for you or are you asking how i got it to work?

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  • replied
    The primary is really nice. The secondary though... I feel it's the same, what Epic has done to RL "secondary". It does not feel like flak and is "overthought." I would miss the high arc, slowish velocity and impact on surface as it makes it really tough and rewarding to hit someone. Obviously not as it's done now in the game, as the collision is way too big as is the shell velocity.

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