!!!! This is the first prototype, which means it has not yet been balanced based on feedback, please give me feedback so I can make this thing balanced.
This is a Flak cannon mod I am working on. I dont like how the current flak feels, this version is what I want it to feel like.
- Shards travel faster
- Closer spread
- Less damage
- realistic shard behaviour
- Additional secondary functionality
- Slightly faster firerate
- Less "spammy" feel
- More visceral/powerful feel
Download here Version 2 here: https://drive.google.com/file/d/0B81...RiTDZlMVk/view
Place the files in your Documents\UnrealTournament\Saved\Paks\MyContent folder and use the "Fjarus Flak cannon replacer V1" to replace the Flak cannon in your game, if you use the weapon replacement mutator the ammo type for the flak will be wrong.
Demonstration video:
Know issues:
- Muzzle sparks are coming from the center of the screen and not from the gun
-
Suggestion list:
- Allow player to manually control detonation of Flak shell secondary (Thanks Joel and Flikswich)
Thanks to Wail for creating the weapon replacement mutator!
This is a Flak cannon mod I am working on. I dont like how the current flak feels, this version is what I want it to feel like.
- Shards travel faster
- Closer spread
- Less damage
- realistic shard behaviour
- Additional secondary functionality
- Slightly faster firerate
- Less "spammy" feel
- More visceral/powerful feel
Download here Version 2 here: https://drive.google.com/file/d/0B81...RiTDZlMVk/view
Place the files in your Documents\UnrealTournament\Saved\Paks\MyContent folder and use the "Fjarus Flak cannon replacer V1" to replace the Flak cannon in your game, if you use the weapon replacement mutator the ammo type for the flak will be wrong.
Demonstration video:
Know issues:
- Muzzle sparks are coming from the center of the screen and not from the gun
-
Suggestion list:
- Allow player to manually control detonation of Flak shell secondary (Thanks Joel and Flikswich)
Thanks to Wail for creating the weapon replacement mutator!
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