Hello,
Let me say that I hate to be the troll who makes an uninformed post like this, but I hope that this post among many others like it will help influence the developers to change their mind.
I played the Alpha Release of UT4 for a few hours and what immediately struck me was that the weapons were intentionally designed to function like the weapons in Unreal Tournament 1.
I think this is a bad idea, because, having played UT since the first release, I believe the weapons and gameplay mechanics have been exponentially improving in every sequel game release.
I think that the game is doomed to losing interest to the fans of the entire series as well as Epic altogether, by trying to appeal to the minority of the purists who only enjoy the original UT gameplay and resent UT2004 and UT3.
For those of you who think that regression is the way to go, please go and play Unreal Tournament 3 again, and witness how much of a masterpiece it was to competitive gaming.
Even to this day, UT3 blows out of water any other multiplayer experience from any first person game because of the magnificent, diverse, and balanced array of weapons that each offer a completely different spectrum of combat, not just more of the same point and shoot mechanics.
There were a few things that weren't perfect in UT3. For example, I enjoy how, using the Shock Rifle in the new UT, it is a lot easier to combine the secondary with primary fire with an XBOX/PS3 controller.
In UT3, you practically have to stand still to shoot down the projectile if not using a keyboard and mouse, at least to the point of making it as effective as other weapons.
Another thing I was disappointed with in UT3 was a lack of first person view in vehicles that existed in UT2004.
Anyways, cue the troll comments, but please add me to the list of people who want more from this game, not less.
Thank you,
-D
Let me say that I hate to be the troll who makes an uninformed post like this, but I hope that this post among many others like it will help influence the developers to change their mind.
I played the Alpha Release of UT4 for a few hours and what immediately struck me was that the weapons were intentionally designed to function like the weapons in Unreal Tournament 1.
I think this is a bad idea, because, having played UT since the first release, I believe the weapons and gameplay mechanics have been exponentially improving in every sequel game release.
I think that the game is doomed to losing interest to the fans of the entire series as well as Epic altogether, by trying to appeal to the minority of the purists who only enjoy the original UT gameplay and resent UT2004 and UT3.
For those of you who think that regression is the way to go, please go and play Unreal Tournament 3 again, and witness how much of a masterpiece it was to competitive gaming.
Even to this day, UT3 blows out of water any other multiplayer experience from any first person game because of the magnificent, diverse, and balanced array of weapons that each offer a completely different spectrum of combat, not just more of the same point and shoot mechanics.
There were a few things that weren't perfect in UT3. For example, I enjoy how, using the Shock Rifle in the new UT, it is a lot easier to combine the secondary with primary fire with an XBOX/PS3 controller.
In UT3, you practically have to stand still to shoot down the projectile if not using a keyboard and mouse, at least to the point of making it as effective as other weapons.
Another thing I was disappointed with in UT3 was a lack of first person view in vehicles that existed in UT2004.
Anyways, cue the troll comments, but please add me to the list of people who want more from this game, not less.
Thank you,
-D
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