Hello, this is some feedback I'm leaving in case the devs are interested, I don't expect anyone to read this but after playing for a while the following
weapons could use some improvement.
-Minigun - This weapon feels a bit too weak, fire mode 1 takes way too long to kill someone and fire 2 suffers from the same problem but it's also slower and easier to dodge
-Shock Rifle - This weapon has really good fire rate and damage but it's really frustrating that it doesn't deal headshot damage, this breaks immersion for me and there should be
a reward for higher accuracy. The shock combo is a bit slow to be used mid range effectively.
-The Sniper Rifle - This one I feel the Zoom in is too smooth for a fast passed game also the model looks really ugly, kinda like a stick, no offense
-Flak cannon - This one the animation feels a bit off, it's hard to explain but the weapon's recoil and bullet speed feels like it lacks punch. It's hard to pin point the problem
It just doesn't feel like you're firing a powerful shotgun
The other weapons feel as expect it, great job with balancing.
My two scents
weapons could use some improvement.
-Minigun - This weapon feels a bit too weak, fire mode 1 takes way too long to kill someone and fire 2 suffers from the same problem but it's also slower and easier to dodge
-Shock Rifle - This weapon has really good fire rate and damage but it's really frustrating that it doesn't deal headshot damage, this breaks immersion for me and there should be
a reward for higher accuracy. The shock combo is a bit slow to be used mid range effectively.
-The Sniper Rifle - This one I feel the Zoom in is too smooth for a fast passed game also the model looks really ugly, kinda like a stick, no offense

-Flak cannon - This one the animation feels a bit off, it's hard to explain but the weapon's recoil and bullet speed feels like it lacks punch. It's hard to pin point the problem
It just doesn't feel like you're firing a powerful shotgun
The other weapons feel as expect it, great job with balancing.
My two scents
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