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Community Challenge #1 - Make Something Go Boom!

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  • replied
    Originally posted by Tidal Blast
    What about we create instead some sort of Weapon Editor inside UE4 for UT that everyone could use to come up with quick prototype? Coders could add new mechanics, etc. And others could add new weapon models, anims, sounds VFX, etc.
    Such a weapon editor already exists as blueprints. What you're asking for is to make a very limited set of parameters that don't allow the same degree of freedom as blueprints, but that's not a great idea since then the options you provide inherently restrict people's ability to implement new ideas.

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  • replied
    Originally posted by RattleSN4K3 View Post
    There is a way to get an exported weapon model different to what they say in the stream but I guess it shouldn't be mentioned here (as I know Epic Games is aware of it ) how to properly import that model.
    [ATTACH=CONFIG]5024[/ATTACH]
    PM? Really I'm just looking for a Lightning Gun asset right now.

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  • replied
    Originally posted by Sir_Brizz View Post
    Is there any way we could get source assets for weapons from previous UT games if we want to mock them up in the new game?
    There is a way to get an exported weapon model different to what they say in the stream but I guess it shouldn't be mentioned here (as I know Epic Games is aware of it ) how to properly import that model.
    Click image for larger version

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  • replied
    Originally posted by nvz View Post
    Is this editing the existing and future weapons' functions or editing the weapon's visuals?
    Both. We recommend using existing functionality as a base, but if you have a cool idea or if you think there's a gameplay or balance flaw you can correct, feel free to try your ideas and post what you've done.

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  • replied
    Is this editing the existing and future weapons' functions or editing the weapon's visuals?

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  • replied
    Originally posted by thatscrawnyki View Post
    Gooba and I came up with a pretty good looking shock rifle if someone wants to use it we'd both be pretty stoked about it! Still working on the high poly ATM let me know what you think!
    https://forums.unrealengine.com/show...k-Rifle-Sketch
    Gooba for visual design director for the weapons!

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  • replied
    Nice, scrawny. I started working on the C++ shock rifle last night. I didn't make a ton of progress yet

    That being said, I realized something while I was working on the shock rifle code... for many weapons we don't really have placeholder meshes, like the Lightning Gun. Is there any way we could get source assets for weapons from previous UT games if we want to mock them up in the new game?

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  • replied
    Gooba and I came up with a pretty good looking shock rifle if someone wants to use it we'd both be pretty stoked about it! Still working on the high poly ATM let me know what you think!
    https://forums.unrealengine.com/show...k-Rifle-Sketch

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  • replied
    Yes, we would like to create some tutorials at some point. Matt already posted a pretty good write up of the steps needed to make a weapon in native C++ and I've asked Nick to give a quick overview on how to make one in Blueprint. No idea when he will get the time though. In the meanwhile, open up one of them and start messing around. You can't really break it.

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  • replied
    Originally posted by JoeWilcox View Post
    Peterk, let me point out that with Blueprints, you can take an existing weapon and start tweaking it and making changes with no programming experience.
    Thank you, that sounds good. Can we expect some tutorial videos aswell? Or are there some already?

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  • replied
    Just because something should go boom...
     
    Spoiler


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    How to actually submit code or a prototype if one has only an expired subscription?
    (i am not planning to create a weapon at the moment as I still work on stuff for UT3)

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  • replied
    i don't like the word "contest" for this per se (as Adridos defined it), yeah I guess there will be some competitive spirit there but we should also focus on co-operation where necessary, so "community challenge" is about right.

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  • replied
    Peterk, let me point out that with Blueprints, you can take an existing weapon and start tweaking it and making changes with no programming experience.

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  • replied
    Originally posted by peterk View Post
    i guess if i never coded anything in ued i have no chance to build my own weapons.
    You could always try to come up with some interesting weapon concept (that's half the reason this contest exists in the first place, aside from easy and fast porting of all UT guns into the game pronto and at no effort) and simply team up with someone who does know how to implement it.

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  • replied
    i guess if i never coded anything in ued i have no chance to build my own weapons.

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