Announcement

Collapse
No announcement yet.

Weapon upgrade - earned by mastering a weapon during a match, or as a powerup.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by K-2 View Post
    Rated "M" I guess
    I'm going to need to borrow that picture...

    Leave a comment:


  • replied
    Rated "M" I guess

    Leave a comment:


  • replied
    Originally posted by Dumb View Post
    Adds more play time to the game.But adding upgrades doesn't give UT that arena game feel.
    Yeah I think thats what the Arenas are for!

    Leave a comment:


  • replied
    Adds more play time to the game.But adding upgrades doesn't give UT that arena game feel.

    Leave a comment:


  • replied
    Originally posted by MonsOlympus View Post
    I personally like the odds stacked against me so I can rise to the challenge, the idea of a perfectly balanced playing field bores the absolute **** outta me and alot of other people for that matter.

    UT was largely known for its variety not its core DM, kthx!
    Agree with you on that point

    I liked playing TDM with me vs say 5 bots. It's fun for an unfair challenge sometimes!

    Leave a comment:


  • replied
    I actually really liked Weapons of Power and RPG for UT2004, its where alot of my playtime was spent and I would have loved to see Epic do Invasion for UT3 instead of GoW3 with expansion on the Unreal Universe. This is the perfect place to include these types of ideas without people screaming an acting like we're ruining a game that was never technically theirs, I personally like the odds stacked against me so I can rise to the challenge, the idea of a perfectly balanced playing field bores the absolute **** outta me and alot of other people for that matter.

    Quake Wars had something similar to this and I believe it was one of the most successful parts of the game, it made people strive to succeed and whilst it wasnt based purely on weapons, weapon upgrades was part of the match length XP system. It never really felt like grind because you could choose a different path each time, if there was a system like Dota 2 over the top then players who dont want to deal with it wouldnt really have to by choosing preselected builds.

    UT was largely known for its variety not its core DM, kthx!

    Leave a comment:


  • replied
    The best way I see this working is if it doesn't change the way the game operates. The first thing to me that comes to mind is being able to camouflage the weapon based on something such as headshots (so, how CoD did things). Adding/subtracting/adjusting a gameplay mechanic because you happened to get 10 enemies with a redeemer doesn't seem like a good idea. If instead doing all that gives you a different looking gun, but it still functions the same as the old one, then this could very well be a possibility. This also pans out well for the whole "sell mods" thing Epic is trying to introduce. You can retexture or remake the look of a gun, and it becomes unlockable? I dunno, just a suggestion, but this could end up being really cool.

    Leave a comment:


  • replied
    Being able to challenge for trophies is kind of a progression which has been suggested, one person can hold a title for a while, then be randomly challenged for it, if they want badly enough to "progress" they play til they gain the title again. Maybe to make it more interesting the guy holding the trophy/title can even have some kind of "advantage" as long as he holds it - (however minor). maybe an unlocked weapon or something else neat to make others ooh and ahh and actually want to challenge for the title.
    Last edited by HenrikRyosa; 06-14-2014, 05:44 PM.

    Leave a comment:


  • replied
    This pretty much reminded me of Unreal. The Dispersion Pistol would get an upgrade if you get the powerups for the weapon.

    Leave a comment:


  • replied
    So... RPG mod?

    Leave a comment:


  • replied
    Originally posted by Deathking15 View Post


    Sorry for the gif response, but I'm against the idea of something like that. Just thought it'd be sorta funny to use a gif instead of saying it over text.
    It doesn't have to be something that changes gameplay by giving advantage to players who have played more (in fact, it should better not). There're other ways to encourage people to play more, like infamous hats.

    Leave a comment:


  • replied
    Keep it simple. Everywhere. So: no.

    Leave a comment:


  • replied
    Words like progression shouldn't be even written while talking about weapons
    Big no

    Leave a comment:


  • replied
    Originally posted by WGH View Post
    However, "global" progression is an interesting topic to discuss, too.


    Sorry for the gif response, but I'm against the idea of something like that. Just thought it'd be sorta funny to use a gif instead of saying it over text.
    Attached Files

    Leave a comment:


  • replied
    I think artificial means to keep players playing game (round) to the end is a wrong approach to the problem. It should be done in some natural way - that is, gameplay should naturally be fun.

    Originally posted by sanch3z View Post
    custom skins that have zero bearing on weapon performance would be the only weapon unlockable/progression I think would be acceptable.
    The OP is talking about per-match progression. However, "global" progression is an interesting topic to discuss, too.

    Leave a comment:

Working...
X