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    UT Weapon Design

    Hello,
    I'm a UT 2004 fan and played that game for years and loved the levels as well as weapon designs. I have to say weapon models that show hand while equipping them kinda throws me off. Weapon models in UT 2004 were perfectly sized as they didn't block too much nor were they small enough. The weapon design for shock rifle was extremely disappointing for me. In UT 2004, the weapon had a much bigger model and it felt like you, the player had more control while using. Currently the model is just a long stick with not much pizzazz to it. But I gotta say I'm still very excited for this game and specifically map: 'Outpost 23' looks to be amazing. These were just some of my concerns so far. Keep up the good work!
    Thank you for reading.
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