Would it be possible to make sniper/LG projectile continue it's path if target dies/or gets gibbed/or only when carrying AMP. Then remaining damage (or even full damage?) would be applied to next players in the line of fire behind the first target. So bit similar to quake railgun, but the damage would not go through if absorbed by the first player.
I think it could be really cool for TDM/CTF, since I don't think players line up too often that it would matter in game balance point of view. It would be cool to get a double kill with just one shot.
What do you guys think?
I think it could be really cool for TDM/CTF, since I don't think players line up too often that it would matter in game balance point of view. It would be cool to get a double kill with just one shot.

What do you guys think?
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