I am new to the forums and not sure if this is the right place to ask.
I am trying to design a weapon that will perform different actions based on whether or not it hits another character (a pawn, I believe it's called?). I can't figure out how to do this in Blueprint as there doesn't appear to be any obvious if/then/else or detection methods. I assume this should be done in the projectile blueprint, though I am not sure. Thanks in advance for any help.
I am trying to design a weapon that will perform different actions based on whether or not it hits another character (a pawn, I believe it's called?). I can't figure out how to do this in Blueprint as there doesn't appear to be any obvious if/then/else or detection methods. I assume this should be done in the projectile blueprint, though I am not sure. Thanks in advance for any help.
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