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Stinger WIP

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    This is pure BP but it'd be way easier to do in C++. You basically have to reinvent the wheel when it comes to implementing charging functionality in BP, lots of timers everywhere. You can probably do what you want at the end of the day.
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      What if we add a very small fragments to stinger alt .fire. These fragments flying over the main shell, have a very small aoe in air, damage is 1/3 of alt. fire damage. This is like the second bullet, flying for the first. Second fire line in one attack line. The line of attack is more dense, denser than the link line of attack or same. Perhaps these fragments disappear when flying on medium range. The rate of fragments aoe expansion is slow or no the aoe expansion. Small fragments do not pushes the enemy of course.

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      Last edited by Andriushka; 08-11-2016, 09:05 AM.