Rocket Launcher Variants Overview
Variant Name | Eightball | Trident | Styx |
Coloration | Metal + Yellow | Metal + Red | Metal + Black w/ Green |
Brief | Attempt to faithfully recreate the UT99 Rocket Launcher. Includes 6 packs, spread line & cluster fire and control scheme from UT99. Does not include lock on. | Attempt to faithfully recreate the UT2k4 Rocket Launcher. Includes spread line & cluster fire and control scheme from UT2k4. Does not include lock on. | Balance tweaked variant of the UT4 Rocket Launcher. Increases ammo, decreases rocket damage and splash radius. |
Last Update | Oct 04 2015 | Dec 17 2015 | Sept 08 2015 |
Download | >>>DOWNLOAD Eightball<<< | >>>DOWNLOAD Trident (v10)<<< | >>>DOWNLOAD Styx<<< |
Demonstration of updated 'Trident' Rocket Launcher'
VIDEO UPDATED Sept 27 2015
Demonstration of updated 'Eightball' Rocket Launcher
VIDEO UPDATED April 27 2015
Demonstration of 'Eightball' and 'Trident' Rocket Launchers
Features of the Trident Rocket Launcher:
Primary Fire: Instantly fires the current loaded rocket.
Alternate Fire : Loads up to 3 rockets, capable of being dispersed in a line over an area, or in a tight clustered volley.
Features of the Eightball Rocket Launcher:
Primary Fire: Loads and fires a rocket. Hold to load up to 6 rockets. Rockets can be dispersed in a line over an area, or in a tight clustered volley.
Alternate Fire : Loads and fires a grenade. Hold to load up to 6 grenades.
Discussion
You know them, you [might] love them. These are my attempts to recreate the functionality of the Unreal Tournament '99 Rocket Launcher, the 'Eightball', and the Unreal Tournament 2004 'Trident' Rocket Launcher. Some of the values may not be precisely correct, so if anything feels off please let me know what I got wrong. For the most part I tried to be completely faithful to the original weapons, but matching everything up in terms of values and feel in the new UT is not an easy task. I also did not implement the spiral effect for the UT2004 clustered mode, and neither Rocket Launcher currently has the lock on capability, although if it's highly desired I might look into bringing that back.
As always please let me know if you have difficulties getting this working, find bugs, or just want to give feedback on the weapons.
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