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Come here if you want advice on getting all challenge stars before pre-alpha is over

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  • replied
    In TDM Spacer, I found concentrating on the Flak & Link Gun is the way to go. These are the two most powerful weapons offline.

    I mix my time staying close to my team mates both to reduce their deaths and to make some 2v1s against the opponent. I also try to get the armor when it's up, but most importantly the shield belt. Not only does this give you 150 extra health, but you also get 2-3 free kills as the bots come up to you in a straight line. The next advancement really is to get the amp each time too - I think if you can manage to get the belts and amps you'll have a fairly good chance of winning.

    In TDM, you really need some luck. I've had games where I've played really well and lost by quite a lot and others where I've played ok and won. Here is an example of how it I play it - http://plays.tv/video/56bf926b99c70a2041

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  • replied
    I think the strategy ultimately for DM and TDM 3-star challenges is to frag Clanlord, Malcolm and Skakruk, frag Clanlord, Malcolm and Skakruk, FRAG CLANLORD, MALCOLM AND SKAKRUK, and to frag these level 7+ within ten second intervals without failing to do so even once. If they are allowed to live for even half a minute, they'll almost instantly get a 10-20 point lead on you and you'll probably have to start over. Trying to control power-up locations such as the shield belt and the U-Damage can help in this regard since the level 7+ bots tend to B-line to them on the button, but if you fail to frag them, then having the power-ups do you no good.

    The Spacer and Temple challenges are ridiculously punishing because these maps are fairly big with lots of verticality and overlapping paths that can make it hard to locate the worst opponents and keeping them dead at almost all times. You have to be really fast in navigating these maps and to be almost absolutely perfect in your execution of strategy because a single death in the wrong place at the wrong time (such as a death right before a power-up spawn, for instance) is pretty much an insta-lose move as it generally causes that near-instant enemy point gain of ten or more points. That's what pretty much everybody hates about the two Spacer challenges and the TDM Temple challenge because there's basically no margin for errors of any kind, and you're locked into a full eight minutes where even one screw-up over the course of 10-15 seconds can give the enemy a permanent advantage.

    The bots also just fly around the rooms. It's kind of like Serious Sam meets Doom Nightmare Mode.


    In TDM Temple, it definitely seems like the Rocket Launcher area is absolute suicide, so that might be a place to avoid at all costs. The Rocket Launcher is essentially useless on Temple anyway as the map greatly favors hitscan weapons.


    TDM Spacer and TDM Temple are also apparently all about having all the chips fall into the right places at the right times. Unless you are absolutely legendary at UT games, there really is no player control over the outcome of some of these challenges from the looks of it. Sometimes your teammates will flounder throughout, sometimes they'll start out okay but ultimately get crushed, and occasionally they might get a 10-20 point lead against the Red Team. There doesn't seem to be any consistency where some of these challenges are concerned.

    The other thing to note about TDM Spacer is that Malcolm is a level 7.9 bot, which means it's the hardest 3-star challenge by far. They really should not have made him 7.9 if they weren't going to give you a level 7+ bot as part of your up-gradable roster.
    Last edited by Master JMK; 12-27-2015, 01:42 AM.

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  • replied
    Originally posted by Mulsiphix View Post
    I just bombed TDM-Spacer but somehow won. I tried to beat it 10 to 12 times today. In any game where the other team had a 10 kill lead on me within the first two minutes, I would restart the level. I tried to stay in control of the shield belt, though I know a few slipped by. Into which team's hands though, who knows. I was able to spam the Jump Boots area a few times with shockballs to get a handful of kills. I also focused heavily on using the link gun and rocket launcher. The RL was really only used in the long and tight corridor below the link gun and rocket launcher. My team started out strong but by 4 minutes left we were tied at 30 frags each. Somehow we managed to pull through near the end. YEA!!!
    This is how I did it

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  • replied
    How do you stop the Red Team on TDM Spacer from being like a slaughterhouse from hell? Every time they get like 10 kills a second or something.

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  • replied
    Someone posted here that the reward you unlock for getting 45 stars is the same reward you received when you hit Level 30. Is this true? I've been playing my heart out trying to get the last four gold stars (DM-Spacer, TDM-Spacer, TDM-Temple and 2v2-TDM-Lea), but I just can't do it, even with the tips here. My skill level just isn't high enough yet. My aim has a long way to go.

    UPDATE
    I just bombed TDM-Spacer but somehow won. I tried to beat it 10 to 12 times today. In any game where the other team had a 10 kill lead on me within the first two minutes, I would restart the level. I tried to stay in control of the shield belt, though I know a few slipped by. Into which team's hands though, who knows. I was able to spam the Jump Boots area a few times with shockballs to get a handful of kills. I also focused heavily on using the link gun and rocket launcher. The RL was really only used in the long and tight corridor below the link gun and rocket launcher. My team started out strong but by 4 minutes left we were tied at 30 frags each. Somehow we managed to pull through near the end. YEA!!!

    Last edited by Mulsiphix; 11-06-2015, 09:31 PM.

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  • replied
    Flak, Combos, Link Primary.. Those can all do wonders. You can get alot of random double kills if you stick nearby your team sometimes.

    If you get lucky with the RNG (Dominator picking up AMP and coming across on everyone but Malcolm), even TDM-Spacer is possible after all..
    I managed to beat it 95-94, a few days ago, and I wasn't even trying seriously at that time.. Finally 45 Stars.

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  • replied
    I can't stress enough how powerful the flak's alt-fire is against the bots on spacer!

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  • replied
    Originally posted by Krantoss View Post
    Any additional tips for beating these four challenges? DM-Spacer, TDM-Spacer, TDM-Temple and 2v2-TDM-Lea?
    DM-Spacer

    https://www.youtube.com/watch?v=IwAuorDd6DI

    TDM-Lea - Cover ur bot whole match, he is like a free frag if you leave him alone. Only leave him for get Belt, and if he is close, let him take the power ups if you have high health.
    Abuse of Link OPGun, just like the enemy bots does.

    TDM-Spacer - DONT let the enemy take UDamage, if you get it, just dont die, hunt the enemies with udamage is riskier than just dont die with it. Take all possible Belts, but if Belt and Udamage spawn in same time, go to udamage. If possible, let ur team bots get the Belt and Armor. Try finish with a nice K/D and pray for be lucky.

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  • replied
    Thank you all who gave advice both in this and other threads, and Epic for the deadline extension. That brought me from -30 to -5 frag difference in the difficult TDM challenges and to -1 three times in DM Spacer.

    All I can add is the trick that broke the last barrier for me: "Use the Force, Luke. Let go, Luke. Luke, trust me.". After failing DM-Spacer, TDM-Spacer, TDM-Temple and 2v2-TDM-Lea so many times I switched to focusing only on the image on the screen, and beat each of the last four challenges in 1-3 tries. Most of the time there were no conscious thoughts or emotions in my mind, only the image. You obviously have to think about a lot of things to function in the game but you can do that on autopilot without being aware of it.

    The difference was probably due to ignoring concentration breaking emotions, especially the "this time could be it"-excitement and "don't mess this up now"-anxiety. You could do that in other ways too, for example by not trying to win or putting post-it notes on the top frame above your screen so they cover the current scores. Maybe for you there is something else you can adjust to increase your performance. Countering the opponents is only half of the equation.
    Attached Files
    Last edited by MegaLokey; 11-06-2015, 04:30 AM.

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  • replied
    Any additional tips for beating these four challenges? DM-Spacer, TDM-Spacer, TDM-Temple and 2v2-TDM-Lea?
    Attached Files

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  • replied
    That was one hella "training", I guess! But I finally managed to beat all the challenges left, so in short:

    -I won on Face (*both original and "Spooky" one) by waiting long enough in the overtime to have some respawn delay on bots. I went to the Red base' teleport to the top of the Tower. *(Tried to lose as little health as possbile while I was translocating like crazy!)
    There I waited until at least 1 bot had fallen to death (which happened to bots pretty often while they were dodging projectiles running towards Blue base, so I would have to deal with less amount of bots after taking the flag. Then I rushed to it, took the flag and ran away constantly dodging. And BAM! Capped it!

    -Lea was a much harder match to win since bots seemed to keep my team's winning score by max of 5 frags 'till the very last minute of the match - after that opposing team went all "berzerk"-style just crushing me and my teammate surprisinly well. It always happened on the last minute and it was so nerve-wracking, to be honest. But somehow I was able to win this match, I actually can't explain how I did it.

    I guess, it was a matter of luck there, since I almost didn't camp the belt - I sprang from Flak ammo to chest armor, back and forth just to keep myself alive enough. My teammate though... some times he was pushing me away from the belt - and I agree that's quite a smart move for any bot whether he's my teammate, or not. But shortly after he usually ended up being brutally shred by enemy Flak, that's why I blame him so much. Rank differences, AI differences, you know.

    -And finally, The Temple. Oh, so much pain and so much win after all! I played it, I don't know, countless times in a row, and couldn't get past the huge frag difference. That time when I won, though was truly gorgeous: it was the last 30 secs of the match, my team was losing 61-62 and my HP was too low. Then we went 62-62, and during the 10 secs countdown they took the 1 frag lead again. But I knew that if I won't make it even then everything will be lost again. *(Yes, Blue are THAT dumb, let's face it.)

    So, I shred someone with Flak, making it 63-63, and shortly after the overtime we won it scoring 64-63! (*Suddenly, a Blue bot saved the day! It was marvellous! )


    So, these TDMs were more of a "lucky wins" for me, I guess. But still I'd like to thank everyone who shared their tips there!

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  • replied
    Originally posted by Elviii View Post
    Finally managed to do TDM-Spacer - won by 6 frags. I went 27-6 ,which is about on par with what I got in my last screenshot, but I got luckier with my bots this time round.

    I've found that camping the shock rifle is the best strategy due to a few reasons:

    1. Bots are extremely susceptible to combos because of their habit to walk in a straight line. A lot of the time you can stand slightly round a corner, fire a combo and get an easy kill.
    2. It overlooks both link guns which will allow you to stop the enemy bots getting their hands on their strongest weapon.
    3. Easy access to the amp by using the lift. From here you can snipe, or combo, the amp platform just before it spawns then jump down to get it yourself.
    4. Plenty of health nearby. The two meds by the jump boots + vials up near the sniper area is enough to stay healthy in between fights. If necessary, you can also go to the helmet area up top for another 2 meds + the helmet. These are normally always available as the bots rarely go up there.

    Belts are not too much of a priority, but if you're healthy enough then try and go grab it anyway.
    This strategy helped me getting closer to win this, but still about at least 10 frags behind everytime.

    Just had a knife-edge victory on 2vs2 LEA, so TDM Spacer is the only one left now

    Attached Files

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  • replied
    Finally managed to do TDM-Spacer - won by 6 frags. I went 27-6 ,which is about on par with what I got in my last screenshot, but I got luckier with my bots this time round.

    I've found that camping the shock rifle is the best strategy due to a few reasons:

    1. Bots are extremely susceptible to combos because of their habit to walk in a straight line. A lot of the time you can stand slightly round a corner, fire a combo and get an easy kill.
    2. It overlooks both link guns which will allow you to stop the enemy bots getting their hands on their strongest weapon.
    3. Easy access to the amp by using the lift. From here you can snipe, or combo, the amp platform just before it spawns then jump down to get it yourself.
    4. Plenty of health nearby. The two meds by the jump boots + vials up near the sniper area is enough to stay healthy in between fights. If necessary, you can also go to the helmet area up top for another 2 meds + the helmet. These are normally always available as the bots rarely go up there.

    Belts are not too much of a priority, but if you're healthy enough then try and go grab it anyway.

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  • replied
    This was how I beat Face, just throwing it here cuz I can... https://www.youtube.com/watch?v=g_iFaA8h46g

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  • replied
    There could be a bug, though.

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