
http://www.roosterteeth.com/show/red-vs-blue
So I've been playing UT4 again for about a month and a half, after a year and a half sabbatical and started to muse over the point of it all.....
ie: What is the point of Unreal Tournament 4?
Clearly, Epic with Community involvement is creating a Triple AAA Arena Shooter for use in E-sport, but what else?
My initial thoughts were:
1) It was a showcase (Marketing exercise) of what could be done with the UE4 engine with a small team of developers and a great community. Challenging the norms that you need a ridiculously large team to create a AAA game.
Therefore the game itself can be a lost leader and be given away for free, as it is a marketing exercise.
2) Next thought was when I saw hats, was that this was a copy of TF2 and other "Free" Games.
The game is free and vanity items are what the profit will be made from
UT Marketplace FAQ show a 25% return for cosmetic items (eg: hats), but with Revenue sharing for other types of content is yet to be determined
3) Base game is free and DLC addons will cost extra
Money talks, if people want to expand the game, then by all means do it for free. But if they want to charge for a map or an addon then the option is there also.
4) It was there to help bring people into Epic Games Launcher - As per a post I had done almost a year and a half ago, while the current plan is to compete with Unity with UE4, I foresee the Epic Game Launcher competing with the likes of Steam, Origin and Uplay. This is reinforced by the fact that there are a few games which are in the launcher now besides UT
- Fortnite
- Shadow Complex - Just appeared today for me (when I originally drafted post)
- ARK
- Paragon
The real reason for this post is to start to figure out exactly what Epic is trying to achieve with this game. Therefore allowing the community the opportunity to align with whatever strategy is trying to be achieved.
https://forums.unrealtournament.com/...t=Monetization
https://forums.unrealtournament.com/...t=Monetization
Note: I'd actually written the post up almost a week ago, but I had to re-read it, do a bit more research and make sure it read well.
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