Recently this thread was posted on reddit in /r/pcgaming https://www.reddit.com/r/pcgaming/co...ld_it_take_to/
I feel that it really offers some good insight into what has been missing from the arena fps genre in recent years. Its also important that this information is coming from people NOT on these forums because it offers a much different perspective than what are used to. Anyways I recommend the devs and people here give it a read over to see where UT is at compared to what people want.
General highlights from the comments as to why people havn't been playing arena fps genre games recently:
Overall it sounds like UT is moving in the right direction for most of these items and with matchmaking, a new gametype on top of showdown and a lot of polish this will be ready for the masses. How do you think we doing towards meeting these requirements and what can we do to keep making this game more appealing to these people?
I feel that it really offers some good insight into what has been missing from the arena fps genre in recent years. Its also important that this information is coming from people NOT on these forums because it offers a much different perspective than what are used to. Anyways I recommend the devs and people here give it a read over to see where UT is at compared to what people want.
General highlights from the comments as to why people havn't been playing arena fps genre games recently:
- Matchmaking! People do not like to wade into servers with unknown skill levels.
- Getting absolutely destroyed by veterans of the series. People don't need to win instantly but they don't like getting absolutely destroyed to the point where they don't feel can compete without pouring hundreds of hours into a game. Proper skill based match making would definitely help with this and the beginner hub already does. We need to support the new players as best as we can. Here is a good quote from /u/wannabeemperor
Yeah the high entry and re-entry floor is a big part of it for me. I too played a ton of Quake and UT as a youngin'. I've been keeping track of the development of the new Arena shooters and am intrigued in some way or another by almost all of them. I even have Quake Live installed on Steam at home. But I have yet to jump in, because I know there is no support or community for new or returning players. I'll watch a Quake Live match and think..."OK so it will take me 10-15 hours of play to start to memorize item drops on this level alone...I will be dominated the entire time, and it will be frustrating and intimidating...I guess I'll boot up Civ 5 instead" - People do not like powerup/ timing. It is a boring tactic and not interesting to watch. This makes duel boring by association and not interesting. Good job devs for recognizing this early and moving away from duel being the main competitive gametype.
- Interesting gametypes. People want more than just DM/CTF based gametypes. Team showdown is a good addition and assault would go a long way into making this the advantage for UT.
- Lack of progression. Good job on the levels devs. Seasons are a great way to keep progression for the same game going as well.
- Not on steam. I personally don't think the game should be on steam... YET. When it is actually ready for mass consumption it should be on steam to reach that critical mass of players that are needed for good match making. I am not sure it will reach that if it is not on steam.
- Not enough of an active playerbase. This is a chicken and egg problem. People won't play because no one is playing. There is a certain critical mass the game MUST hit if it is going to interest more people and have proper match making available. This will probably require a marketing blitz when the game is in a ready state for it.
- No arena fps game has been properly released and supported with all these modern elements. Well then lets make UT be the first!
Overall it sounds like UT is moving in the right direction for most of these items and with matchmaking, a new gametype on top of showdown and a lot of polish this will be ready for the masses. How do you think we doing towards meeting these requirements and what can we do to keep making this game more appealing to these people?
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